Motor Behavior Overhaul
Experience more realistic movement than ever before with enhanced behaviors such as correct direction transitions, momentum stops, and more!
Screenshots 6 screenshots
About this mod Machine translation
Experience more realistic movement than ever before with enhanced behaviors such as correct direction transitions, momentum stops, and more!
Display cabinet:
feature:
Immersive transition behavior adds running movement when switching to opposite directions when both weapons are drawn/sheathed
Realistic stopping behavior added to the end of a sprint to suit various situations (e.g. idle, unsheathed, shielded charge)
New unique crouching slide animation complements the Sneaky Skill Tree's Silent Scrolling mechanic
Compliments the speed change module and other movement-related mods (e.g. classic sprint rework)
Fitted animations for all weapon types/magic casts that can be transitioned to when adding behaviors
Incorporates the waiter's procedural tilt mechanic with adjusted values and slight formulation changes
A small change in the behavior value of an action type
Recommended .ini edits to improve responsiveness
Compatibility with other behavior mods via Nemesis patch
Both SE and LE versions available
Installation/uninstallation:
Install using your preferred Mod Manager and follow the instructions in FOMOD.
Uninstall using your Mod Manager.
compatibility:
360 Walk and Run Plus (fully compatible - patches available)
Fighting gameplay overhaul (fully compatible - patches available)
*When patched with the Nemesis Engine, most other behavior modules should be fully compatible
Notice:
Special thanks to Project New Reign server members for all their support and AiElias for thoroughly testing the mod!
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Showcase:
Features:
Immersive transitioning behavior added to running movement when switching to the opposite direction for both weapon drawn/sheathed
Realistic stopping behavior added to the end of sprinting to apply in various scenarios (e.g., idled, unsheathed, shield charge)
New unique crouch sliding animation as an additional alternative to the Sneak Skill Tree's "silent roll" mechanic
Compliments speed change mods and other movement related mods (such as Classic Sprinting Redone)
Fitting animations designed for all weapon types/magic casting to transition to during added behavior
Incorporates dservant's procedural leaning mechanic with adjusted values and slight formulaic changes
Minute changes to behavior values for movement types
Recommended.ini edits for more responsive movement
Compatibility with other behavior mods through Nemesis patch
Available for both SE and LE versions
Install/Uninstall:
Install with your preferred mod manager and follow instructions in the FOMOD.
Uninstall with your mod manager.
Compatibility:
360 Walk and Run Plus (Full Compatibility - patch available)
Combat Gameplay Overhaul (Full Compatibility - patch available)
*Most other behavior mods should be fully compatible once patched with Nemesis Engine
Note:
Special thanks to Project New Reign server members for all the support and AiElias for the thorough testing of the mod!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.