Morthal Where's Wares
Added a killer friendly grocery store with Argonian merchants in Morthal.
Screenshots 4 screenshots
About this mod Machine translation
Added a killer friendly grocery store with Argonian merchants in Morthal.
describe
Each capital holding should provide three basic services. People traveling to the capital needed an inn to stay and a blacksmith to keep their weapons and armor in good condition. Finally, a general store is needed so that people can buy things they cannot create or grow on their own. For whatever reason, Morthal lacks all three. If you use JK's Skyrim it will add a blacksmith but still lacks a general shop. This mod aims to add a general shop to JK's version of Morthal. There aren't many Hjaalmarch shops, so the shop was designed with this in mind, aiming to blend in with both the vanilla and modded shops. While this mod is designed to be used with JK's Skyrim, it can be used alone or with other compatible Morthal overhauls. This mod does not make any edits to NavMesh, so it will not cause NavMesh compatibility issues. Instead, it uses NavCut and some clever tricks. This is a clean, optimized and stable mod that blends perfectly with the rest of Morthal. Loaded after other Morthal overhauls.
Installation and use
Add archive content to the Data directory manually or using a mod manager. Sort your load order. Enable the mod and play.
Cancel installation
Delete archived content manually or using a mod manager.
compatibility
The following is compatible unless otherwise stated.
AI overhaul
Hearthfire (the store sells Hearthfire building materials)
Immersive Citizenship - AI Overhaul
Interesting NPCs (blacksmith added in Morthal)
JKs Skyrim (loaded before Morthal Where's Wares)
Morality checks will not be performed on modifications to the same area
Morality overhauls for already existing shops are often incompatible
small town businessman
notes
The merchant has an AI package that integrates perfectly with the AI mod.
Shops are open most of the day and night.
This mod does not include external NavMesh data to avoid compatibility issues. It only requires a "navigation mesh information map" for NPC navigation. Loading this mod in the creation toolbox will delete the current Navigation Mesh Info Map and you will have to create a new one. The reason for removing NavMesh data is to avoid the need for compatibility patches. If you use modules A, B, and C, you may need patches for A-B, B-C, A-C, or A-B-C. By making mod A this way, you only need the B-C patches regardless of the mod combination.
Change history
v1.200508
initial release
Credit and thanks
Bethesda Game and Creation Toolkit
my mobile phone
Jorrvaskr Trapdoor
Karthwasten silver anvil
Kolskeggr Miners Hall
Where are the mortals?
no grass
Tianzhu completed
This is Jorrvaskr
Whiterun Watchtower
allow
The patch has an open license.
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DESCRIPTION
Every hold capital should have three basic services. People visiting the capital need an inn to stay at. A blacksmith is needed to keep weapons and armor in good shape. Lastly, a general store is needed so people can buy things that they can't make or grow themselves. For whatever reason, Morthal was lacking two of the three. If you use JK's Skyrim, it adds a blacksmith but still lacks a general store. This mod was designed to add a general store to JK's version of Morthal. Hjaalmarch is a poor hold, so the store was designed with that in mind. It was designed to blend in with vanilla stores as well as modded stores. While the mod was designed to be used with JK's Skyrim, it can be used alone or with other compatible Morthal overhauls. This mod doesn't make any edits to the NavMesh, so it won't cause NavMesh compatibilty issues. It instead uses NavCut and some clever modding. This is a clean, optimized, and stable mod that blends in perfectly with the rest of Morthal. Load after other Morthal overhauls.
INSTALLATION AND USAGE
Add the contents of archive to the Data directory manually or with a mod manager. Sort you load order. Enable the mod and play.
UNINSTALLING
Remove contents of the archive manu …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.