Mortal Combat - Fast-paced combat tweaks
With smooth, fast-paced combat, Skyrim feels more like an action RPG.
Screenshots 6 screenshots
About this mod Machine translation
With smooth, fast-paced combat, Skyrim feels more like an action RPG.
Skyrim is labeled as an "action" RPG. However, its combat is sometimes slow, unfair, and clunky compared to modern ARPGs. Mortal Combat attempts to pair with other great mods for a faster, fairer and enjoyable combat experience.
feature
Smooth and fast movement of players and enemies
Improves stamina and mana recovery during combat
Dodgeable projectiles that allow players to react to ranged attacks
Options to work with your favorite combat modes or complete combat tweaks (beta)
Focus on smooth, challenging yet enjoyable gameplay rather than realistic or hard difficulty methods
detail
Sports adjustment
Gut based combat and movement as well as other movement and animal mods. It adjusts most enemies as well as the player's movement record to become faster and faster. It has attack-promising capabilities, but you won't feel restricted. (Dragons, vampire lords and werewolves are untouched to avoid compatibility issues.)
Like Assassin's Creed and Ghost of Tsushima, sneaking and blocking are also faster. Aiming and casting are a little slower, but you still won't feel turtled.
Dodge projectiles
Spells in Skyrim are ridiculously fast. You can't use reaction time to dodge them, all you can do is avoid the enemies and make them disappear. Mortal Kombat is designed to combat this by reducing projectile speed. Dodge based archery and shouting. Reduces the speed of projectiles used by enemies to approximately 1/2. Includes spells, shouts, dwarf orbs and arrows (iron, steel, falmer, ancient norse and piercing spear). Certain affected projectiles can also be used by players.
(Limitations: Electricity/Lightning spells have no effect due to the way they are implemented.)
Stamina, regeneration and other tweaks
Regeneration is faster.
Stamina: 0.35->0.9
Magician: 0.33->0.8
Health: 0->0.5
Reduced the stamina cost of power attacks, critical attacks, and sprints. Reduce regeneration delay.
Powerful attacks require at least 25 stamina. A critical hit requires at least 15 stamina.
Attack range/reach has been adjusted. Two-handed weapons swing faster.
The increase in fall damage somewhat offsets the increase in movement speed, so you won't be able to kite mindlessly without risk in some situations.
Enhanced Combat Tuning - The Complete Package
This mod is first and foremost a personal tweak of Blade and Blunt to work well with Combat Evolved and my preference.
Also included in the complete package:
Reduced combat evolution's poison damage to enemies, still higher than vanilla. Also removed most of the paralysis effects added by Combat Evolved as it was an annoying and anti-fun mechanic
Normal attacks use stamina
First hand: 5 (heavy armor +5)││Second hand: 10 (heavy armor +5)│Bow draw force: 5/s│Blocking stance: 2/s
NPC's bows and arrows are broken and they will stagger if hit
Racial record adjustment: based on deadly enemies, but attack angles are limited. Most enemies have increased base health
Retained most settings from Blade and Blunt, but removed combat styles for combat evolution
Consider ECT during the Beta phase. More playtesting is still needed to fine-tune the values.
Recommended combat settings (my preference)
TK Dodge/Ultimate Dodge Mod
Personally, the choice depends on whether you want to cancel the action by dodging/blocking. Since animations and hit registration in Skyrim are so clunky and imprecise, I'd rather use TK Dodge to allow the attack to be canceled to solve this problem.
Heavy hit hit frames/improved combat behavior
You need these mods so you can time limit or dodge properly. I'm still deciding which one to use. If you use UDM, I recommend using retimed hit frames, since you won't be allowed to cancel attacks if you want to play the game "fairly". Remember to run Nemesis, otherwise the file will be overwritten by the dodge mod.
Deflection - Dynamic Blocking Combat Overhaul
The best time limit module IMO.
combat evolution
I really like the tweaks …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.