MorrowStones
Standing stone statue in the morning breeze.
About this mod Machine translation
Standing stone statue in the morning breeze.
describe
This is a complete overhaul of the Standing Stones. All stones provide almost the same effects as in Morrowind. Full list of changes and full description of Stones:
warrior
Gain +5% weapon damage.
mage
Improve Magicka by 50 points.
Thief
10% chance to avoid melee attacks.
snake
Gain the Star Curse spell (causes 30 points of poison to the target for 30 seconds, causes damage to self, causes 1 point of health to the health, lasts for 30 seconds). The spell is stackable, just don't kill yourself.
this lady
Speechcraft checks have been improved by 20%. Price increased by 20%. Stamina regeneration +25% remains unchanged.
horse
Increases speed by 25 points.
host
Spell to gain Blood of the North (self-restores health by 2 points, lasts 30 seconds). This spell is not stackable. Weakness shot 100%.
apprentice
Increases Magicka's defense by 150. Defense against Magicka is reduced by 50%.
astronaut
Spell absorption 50%. Strengthen Magicka200. No Magicka regeneration.
ceremony
A spell to obtain the word of blessing (the immortal state lasts for 100 seconds and lasts for 30 seconds). Grants the power of Reanimate (remains intact) and Mara's Gift (instantly restores 100 HP).
lover
Strengthen lock bomb, pickpocket, blockade, and stealth by 25%. Grants the power of a lover's kiss (paralyzes the target for 60 seconds and causes 200 points of fatigue damage to the self).
shadow
Grants the power of Moon Shadow's shadow (remains unchanged and invisible for 60 seconds).
tower
Grants the beggar's nose spell (detect animal/key/enchantment). Grants the power of a tower key (unlocks expert or lower locks, remains intact).
Require
Not currently.
question
"Beggar's Nose" works differently than intended in Morrowind. Currently, the spell will highlight any armor, weapon. It can be fixed via the SKSE function, but I will fix it in a future version. Additionally, the spell should be able to highlight the actor's pockets, keys, enchanted armor, and weapons. The last feature is questionable because the solution may be too complex.
Why
This mod is in addition to other mods that disable normal level scaling through skill use. See the list below for details:
Trainers Galore
There are no skills in books
experience
XP editor
Skyrim Skills Unboxer
feedback
I'd love to hear ideas on how to improve the mod.
If you find a bug, please report it to me.
Installation and uninstallation
Same as other mods
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DESCRIPTION
This is a complete overhaul for Standing Stones. All Stones provides almost the same effects like it was done in Morrowind. Complete list of changes and full description of Stones:
The Warrior
Grants +5% weapon damage.
The Mage
Fortify Magicka by 50 points.
The Thief
10% chance to avoid melee attack.
The Serpent
Grants Star Curse spell (Poison 3 pts for 30 secs on Target, Damage Health 1 pt for 30 secs on Self). The spell is stackable, just don't kill yourself.
The Lady
Speechcraft checks better by 20%. Prices better by 20%. Stamina regeneration +25% left untouched.
The Steed
Fortify Speed by 25.
The Lord
Grants Blood of the North spell (Restore Health 2 pts for 30 secs on Self). The spell is not stackable. Weakness to Fire 100%.
The Apprentice
Fortify Magicka by 150. Weakness to Magicka 50%.
The Atronach
Spell Absorption 50%. Fortify Magicka by 200. No Magicka regeneration.
The Ritual
Grants Blessed Word spell (Turn Undead 100 pts for 30 secs). Grants Reanimate (left untouched) and Mara's Gift (heals 100 HP instant)powers.
The Lover
Fortify Lockpicking, Pickpocketing, Blocking, Sneak by 25%. Grants Lover's Kiss power (Paralyze 60 secs on Target, Damage Fatigue 200 pts on Self).
The Shadow
Grants Moonshadow power (left untouched, 60 secs invisibility).
The Tower
Grants Beggar's Nose spell (Detect Animal / Key / Enchantment). Grants Tower Key power (unlock Expert or lower locks, left untouched).
REQUIREMENTS
None at the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.