Morrowloot Ultimate Patch - Forge Repair (Immersive Weapons - Heavy Armory - Katana Crafting) (Optional - Daedric Crafting - No Black Book)
4 separate esl patches to resolve minor issues. All ebony-based weapons can now only be crafted on Skyforge. Dadric weapons need to be crafted at night on the Heavenly Forge, while dwarf weapons require MorrowLoot Ultimate's Ancient Knowledge perk. Optional esl, removed Daedric-made blackbook requirement.
Screenshots 1 screenshots
About this mod Machine translation
4 separate esl patches to resolve minor issues. All ebony-based weapons can now only be crafted on Skyforge. Dadric weapons need to be crafted at night on the Heavenly Forge, while dwarf weapons require MorrowLoot Ultimate's Ancient Knowledge perk. Optional esl, removed Daedric-made blackbook requirement.
One rule applies to all, not one rule to all.
I liked the crafting conditions added by MorrowLoot Ultimate, but found that my other weapon mods didn't follow these changes, which broke my immersion. I decided to make 3 separate esl patches to fix some minor issues.
Crafting changes for MorrowLoot Ultimate have been patched for the following weapon mods:
Heavy Armory - New Weapons
Immersive weapons
Katana making
MLU - Immersive Weapons - Daedric Dragonbone Ebony Dwarf Patch
MLU-Prvtl_Heavy Armory-Daedric Dragonbone Ebony Dwarven Patch
MLU - KatanaCrafting - Daedric Dragonbone Ebony Dwarf Patch --- All ebony based weapons (Daedric, Dragonbone, Ebony and some artifacts) can now only be crafted on Skyforge according to MorrowLoot Ultimate. Dadric weapons need to be crafted on the Skyforge at night (21:00-06:00), and dwarf weapons require MorrowLoot Ultimate's Ancient Knowledge perk.
MLU - Daedric Crafting - No Black Book --- If you are not willing to use the Dragonborn DLC in every game where you want the Dragoned DLC, you can select esl to remove the Black Book requirement for Daedric Crafting. Master Blacksmith and Deadra's Heart should be enough IMO.
Loading Order --- Load after MorrowLoot Ultimate and Heavy Armor and Immersive Weapons.
Why? ---My OCD needs consistency.
QUESTIONS --- If the mod's author has any questions about these patches, please contact me and we can hopefully resolve them.
Credits --- all involved in the development of MorrowLoot Ultimate, Heavy Gear - new weapons and immersive weapons. Additionally, God Howard and the Bugthesda team have created an excellent base game platform for modifications.
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One rule for all, instead of one rule for one.
I like the crafting conditions added by MorrowLoot Ultimate but found my other weapon mods didn't adhere to these changes which broke my immersion. I decided to make 3 separate esl patches to fix the minor issues.
MorrowLoot Ultimate crafting changes have been patched for the following weapon mods:
Heavy Armory - New Weapons
Immersive Weapons
Katana Crafting
MLU - Immersive Weapons - Daedric Dragonbone Ebony Dwarven Patch
MLU - Prvtl_Heavy Armory - Daedric Dragonbone Ebony Dwarven Patch
MLU - KatanaCrafting - Daedric Dragonbone Ebony Dwarven Patch --- All Ebony based weapons (Daedric, Dragonbone, Ebony and some Artifacts) now can only be crafted at the Skyforge as per MorrowLoot Ultimate. Daedric weapons need to be crafted at the Skyforge at night (21:00 - 06:00) and Dwarven weapons require the Ancient Knowledge perk as per MorrowLoot Ultimate.
MLU - Daedric Crafting - No Black Book --- Optional esl to remove the Black book requirement for Daedric crafting if you don't fancy doing the Dragonborn DLC every playthrough that you want Daedric Armour. Master smithing and Deadra hearts should be enough IMO.
Load Order --- Load after MorrowLoot Ultimate and both Heavy Armory and Immersive Weapons.
Why? --- My OCD requires consistency.
Queries --- If any Mod authors have any issues with these patches please contact me and we can hopefully resolve them.
CREDITS --- All involved in the development of MorrowLoot Ultimate, Heavy Armory - New Weapons and Immersive Weapons. Also God Howard and the Bugthesda team for creating an amazing base game platform to mod.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.