Morrowind Racial Overhaul (WIP)

by Sterling9578·v1.0·Updated 2019-07-25

Work in Progress Mod to make Skyrim races more Morrowind-like

Screenshots 4 screenshots

About this mod Machine translation

Work in Progress Mod to make Skyrim races more Morrowind-like

Hello friend,

I decided to create this mod because no other mod for SSE attempts to directly import Morrowind's Racial traits into Skyrim. I'm not sure any mods attempt to do this. I grew up playing Morrowind, so there are a lot of things about Skyrim that are a bit annoying. This is part of my attempt to fix the debilitating nature of the game by making it more diverse. I find that many race overhauls either go too far or don't go far enough to diversify the races.

For example, in Morrowind you might be an orc mage. It's hard though. Low magic and low intelligence make it not easy (unless you use exploits of course). In Skyrim, however, it feels almost effortless. Of course, your race doesn't directly aid your magical abilities, but it doesn't hinder it either. In fact, there are few significant differences between being an Orc mage and an Imperial mage. Definitely the Empire has a slight advantage as they have more stats on certain skills then the Orcs but the starting stats are the same. The few statistics they got were insignificant.

This mod now simply modifies the game to have the equivalent of Morrowind by modifying Skyrim base attributes, starting skills, resistance, carry weight/encumbrance, player/NPC height and description. I want to add more content to the mod. For example, Morrowind has a complex attribute system, Skyrim does not. Adding an attribute system now would be like Requiem, Dawn of the World or Skyrim's third age attributes. So maybe this should be a separate mod. It also works with Requiem (although it's not yet available for SSE) as well as Classic Classes and Birthsigns.

I just added race resistance and modified some calculations to convert more accurately. I also corrected the issue where NPC heights were not changing. Everyone's height should now be accurate for Morrowind. I kept the powers from Skyrim because some powers from Morrowind don't work in Skyrim (e.g. because of the integrated disposal system).

Recommended Mods (SSE)

---------------------------------

Classic Classes and Birthsigns, allowing you to have a class-based system in Skyrim

————————————————————————————————————————————

Hello Friends,

I decided to create this mod because there are no other mods for SSE that try to directly import Morrowind's Racial characteristics to Skyrim. I am not sure any mod tries to do this. I grew up playing Morrowind, and thus there are many things about Skyrim which are a little bit irksome. This is my attempt to fix a portion of it by making the races more diverse but debilitatingly so. I find many Racial Overhauls either go to far, or not far enough in making Races diverse.

For example, in Morrowind you could be an Orc Mage. It was difficult though. Low Magicka and lower intelligence made it not easy(unless you used exploits of course). However, in Skyrim it feels almost effortless. Sure your race doesn't directly help your magic abilities but it doesn't do much to hinder it either. In fact, there is little significant differences between being an Orc Mage and a Imperial Mage. Sure Imperials have a slight advantage in that they have a few more stats then Orcs in certain skills but the starting attributes are the same. The little amount of stats they get is insignificant.

This mod as of right now simply modifies the Skyrim Base Attributes, Starting Skills, Resistances, Carry Weights/Encumbrance, Player/NPCs Height and Descriptions to modify the races to have equivalents to Morrowind. I want to add more to the Mod. For example, Morrowind has a complex attribute system where Skyrim has none. Now adding an attribute system is in mods like Requiem, World's Dawn or Third Era Attributes for Skyrim. So perhaps that should a separate mod.  It also works well along with Requiem(although it is not out yet for SSE) and Classic Classes and Birthsigns.

I just added the race resistances and modified some of the calculations so as to be more acc …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
晨风种族大修(WIP)
File size
55.6 KiB