Morrowind Cave

by Speedygun1·v2.0·Updated 2020-07-20

A journey to the Velothi Mountains uncovered the Dunmer smuggling operation.

Screenshots 8 screenshots

About this mod Machine translation

A journey to the Velothi Mountains uncovered the Dunmer smuggling operation.

Deep within the Velothi Mountains, smugglers operate among the ruins and caves between Morrowind and Skyrim. This is a challenging experience, so be at least level 20 before starting.

Originally made for PS4. With this in mind, mods are limited to in-game assets.

PS4 version:

Xbox One version:

This mod does not involve scripts or quests. This is an experience of discovery. Always check for hidden loot or the entrance to new caves. I guarantee you'll miss something.

Updated from V1:

-Improved navigation meshing that didn't exist or was poorly done.

-Make enemies more challenging.

-Edit interior lighting

-Added cave outside bulwark door

-Added 2 new boss fights

-Added trigger box to lava

-Added new areas to explore

-Improve old areas

Disclaimer: I can only test this mod on PC and PS4, so unless the user can explicitly tell me if

There are any bugs; I can't test to see if they've been fixed for Xbox One.

Work in progress:

LODs will be added to world space. In the future, my goal is to add 2 new dungeons, 1 Dwemer related dungeon and another ice. Unless something goes horribly wrong, I won't be updating regularly.

Start this mod:

Head to the Gloombound Mines, the cave entrance is nearby, or head east from Cragswallow Slope.

FAQ:

Question: "Hey, this door is locked and I can't find the key."

Answer: The key to the locked door can be found in the boss room of the first fort.

Q: "Does this mod conflict with anything?"

Answer: This should not be done as the new location is independent. I imagine that any mod that drastically changes the mesh is likely to cause objects to conflict.

Constructive criticism and any thoughts or ideas for improvements are appreciated.

Permissions:

Please do not upload this mod to any other site. Applies only to . As for translation, please contact me in advance.

Thanks.

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Deep within the Velothi Mountains, smugglers operate in the ruins and caverns between Morrowind and Skyrim. This is a challenging experience so be at least level 20 before starting.

Originally made for PS4. With this in mind, the mod is limited to in-game assets.

PS4 Version:

Xbox One Version:

This mod does not involve scripts or quests. It is meant as an exploring experience. Always check for hidden loot or entrances to new caves. I guarantee you will have missed something.

Updates from V1:

  • Improved Navmeshing where it was non-existent or poorly done.
  • Made enemies more challenging.
  • Edited interior lighting
  • Added caves beyond the bulwark door
  • Added 2 new boss fights
  • Added trigger boxes to lava
  • Added new areas to explore
  • Improved old areas

DISCLAIMER: I can only test this mod on PC and PS4 so unless users can tell me specifically if

there are any bugs; I cannot test to see if they are fixed for Xbox One.

WIP:

Will add LOD to world spaces. In the future, I'm aiming to add 2 new dungeons, 1 Dwemer related and the other ice. Unless things are horribly broken I will not be updating this regularly.

Starting this mod:

Go to Gloombound Mine and the cave entrance is nearby or go east from Cragswallow Slope.

FAQs:

Q: ''Hey this door is locked, I can't find the key.''

A: Keys for locked doors will be found in the boss room of the first fort.

Q: ''Does this mod conflict with anything?''

A: It shouldn't do since the new locations are self-contained. Any mods that drastically change meshes could make objects clash I suppose.

Constructive criticism is appreciated as well as any thoughts or ideas on improvements.

Permissions:

Please do not upload this mod to any other site. It is only. As for translations, contact me beforehand.

Thanks.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
晨风洞
File size
906.9 KiB