Morrowind Cave
A journey to the Velothi Mountains uncovered the Dunmer smuggling operation.
Screenshots 8 screenshots
About this mod Machine translation
A journey to the Velothi Mountains uncovered the Dunmer smuggling operation.
Deep within the Velothi Mountains, smugglers operate among the ruins and caves between Morrowind and Skyrim. This is a challenging experience, so be at least level 20 before starting.
Originally made for PS4. With this in mind, mods are limited to in-game assets.
PS4 version:
Xbox One version:
This mod does not involve scripts or quests. This is an experience of discovery. Always check for hidden loot or the entrance to new caves. I guarantee you'll miss something.
Updated from V1:
-Improved navigation meshing that didn't exist or was poorly done.
-Make enemies more challenging.
-Edit interior lighting
-Added cave outside bulwark door
-Added 2 new boss fights
-Added trigger box to lava
-Added new areas to explore
-Improve old areas
Disclaimer: I can only test this mod on PC and PS4, so unless the user can explicitly tell me if
There are any bugs; I can't test to see if they've been fixed for Xbox One.
Work in progress:
LODs will be added to world space. In the future, my goal is to add 2 new dungeons, 1 Dwemer related dungeon and another ice. Unless something goes horribly wrong, I won't be updating regularly.
Start this mod:
Head to the Gloombound Mines, the cave entrance is nearby, or head east from Cragswallow Slope.
FAQ:
Question: "Hey, this door is locked and I can't find the key."
Answer: The key to the locked door can be found in the boss room of the first fort.
Q: "Does this mod conflict with anything?"
Answer: This should not be done as the new location is independent. I imagine that any mod that drastically changes the mesh is likely to cause objects to conflict.
Constructive criticism and any thoughts or ideas for improvements are appreciated.
Permissions:
Please do not upload this mod to any other site. Applies only to . As for translation, please contact me in advance.
Thanks.
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Deep within the Velothi Mountains, smugglers operate in the ruins and caverns between Morrowind and Skyrim. This is a challenging experience so be at least level 20 before starting.
Originally made for PS4. With this in mind, the mod is limited to in-game assets.
PS4 Version:
Xbox One Version:
This mod does not involve scripts or quests. It is meant as an exploring experience. Always check for hidden loot or entrances to new caves. I guarantee you will have missed something.
Updates from V1:
- Improved Navmeshing where it was non-existent or poorly done.
- Made enemies more challenging.
- Edited interior lighting
- Added caves beyond the bulwark door
- Added 2 new boss fights
- Added trigger boxes to lava
- Added new areas to explore
- Improved old areas
DISCLAIMER: I can only test this mod on PC and PS4 so unless users can tell me specifically if
there are any bugs; I cannot test to see if they are fixed for Xbox One.
WIP:
Will add LOD to world spaces. In the future, I'm aiming to add 2 new dungeons, 1 Dwemer related and the other ice. Unless things are horribly broken I will not be updating this regularly.
Starting this mod:
Go to Gloombound Mine and the cave entrance is nearby or go east from Cragswallow Slope.
FAQs:
Q: ''Hey this door is locked, I can't find the key.''
A: Keys for locked doors will be found in the boss room of the first fort.
Q: ''Does this mod conflict with anything?''
A: It shouldn't do since the new locations are self-contained. Any mods that drastically change meshes could make objects clash I suppose.
Constructive criticism is appreciated as well as any thoughts or ideas on improvements.
Permissions:
Please do not upload this mod to any other site. It is only. As for translations, contact me beforehand.
Thanks.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.