Morning Star - Minimalist Skyrim Race
Morningstar is a smaller mod that shakes up racial bonuses by focusing on realism and immersion in Skyrim's low-magic world.
Screenshots 1 screenshots
About this mod Machine translation
Morningstar is a smaller mod that shakes up racial bonuses by focusing on realism and immersion in Skyrim's low-magic world.
Support Enai Siaion on Patreon!
Discuss this mod on the post tag, /r/EnaiRim or the Enairim Discord
feature
While the races in Elder Scrolls have their own unique bonuses, not all races are created equal. Some of these are more effective in the end game than others, and some are spectacular active powers that only players can use, which may not be suitable for non-dragon games. Additionally, daily powers often go unused due to the need to select them in the menu and the 48 seconds to wait for the cooldown to drain.
This is a small mod that replaces the vanilla race bonuses with two immersive passive bonuses per race.
The mod does not modify the match data itself, ensuring compatibility with mods that visually overhaul matches. It is an .esl file to hold the mod slot.
race bonus
Altmer
High School: High elves are born with 50 additional spells.
High School: High elves regenerate magic at 50% faster at all times.
Argonian
Swamp Dwellers: Argonians can breathe underwater, swim twice as fast, and heal slowly in the water.
Resist disease: Your Argonian blood makes you 75% resistant to disease.
Bosmer
Command Animal: Bosmer can spend 50 magic and stamina points to make an animal an ally for 60 seconds.
Resistance to Disease and Poison: Your Bosmer blood makes you 50% resistant to poison and disease.
Brittany
Dragon God: Breton Blood has a 15% chance to absorb an incoming spell into your magic.
Magic Resistance: Breton blood is 25% resistant to magic.
Dunmer
Resist Fire: Your Dunmer blood makes you 50% resistant to fire.
Grudge: Your Avenger Dunmer spirit increases weapon and elemental damage by half and 30% more health than half.
empire
Fast Learner: Your Imperial Blood lets you learn skills 10% faster.
Human Spirit: Imperialists gain 3 additional Perk points.
tiger man
Claws: Khajiit's claws deal 20 points of damage. Claw attacks deal additional damage equal to 25% of stamina.
Feline Agility: Khajiit's speed is increased by 10%.
Night Eyes: At will - Improves night vision for 60 seconds.
north
Resistance to Frost: Your Nord blood makes you 50% resistant to frost.
Perseverance: Nordic Strength has a 25% chance to resist strength attacks and beatings.
orc
Battle Rage: During combat, the orc regains 20% stamina for each nearby enemy.
Might of Steel: Orc Combat Training increases your attack power by 15%.
Redguard
Resistance to Poison: Your Redguard blood makes you 75% resistant to poison.
Stamina: Redguards sprint 30% faster and use less stamina while sprinting.
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Support Enai Siaion on Patreon!
Discuss this mod on the Posts tab, /r/EnaiRim or the Enairim Discord
Features
While races in Elder Scrolls games have their own distinctive bonuses, not all of them are created equal. Some of them are much more effective in the end game than others, and some are spectacular active powers that are only available to the player, which may not be a good fit for a non-dragonborn playthrough. Furthermore, daily powers often go unused due to the need to select them in the menu and the 48 second wait for the cooldown to run out.
This is a small mod that replaces the vanilla racial bonuses with two immersive passive bonuses per race.
The mod does not modify the race data itself, ensuring compatibility with mods that visually overhaul races. It comes as an.esl file to save mod slots.
Racial bonuses
Altmer
Highborn: High Elves are born with 50 extra magicka.
Highborn: High Elves regenerate magicka 50% faster at all times.
Argonian
Marsh Dweller: Argonians can breathe underwater and swim twice as fast, slowly healing in the water.
Resist Disease: Your Argonian blood gives you 75% resistance to disease.
Bosmer
Command Animal: Bosmer can spend 50 points of magicka and stamina to make an animal an ally for 60 seconds.
Resist Disease and Poison: Your B …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.