More realistic rooms for rent in taverns
This is essentially the same as the original SLE version, but modified and improved to be compatible with Modern Room Rental Enhanced.
Screenshots 1 screenshots
About this mod Machine translation
This is essentially the same as the original SLE version, but modified and improved to be compatible with Modern Room Rental Enhanced.
from original page
So you've downloaded Fun NPCs, Inconsequential NPCs, Patrols, Travellers, and you have the Populated series ongoing. You like to have a lot of NPCs. But you see it when you enter the tavern at night; it's all crowded together because there aren't enough available objects and markers to interact with. This attempts to alleviate the problem; it places more markers to allow NPCs more choices to sandbox in the inn. This also allows the innkeeper to eat while working as they will also get hungry.
Compatible with Immersive Citizens AI overhaul (highly recommended, made sure I had my mod next to it)
Instructions: Drag and drop the file into the Skyrim data folder and make sure the file is selected in the load order or mod organizer
Progress: Untouched - Slightly Improved - Improved - "Done"
Volkihar Castle, Jorvaskarr, Dragon Bridge, Kynesgrove, Rorikstead, Soljund's Cesspool, Fort Dunstad, Ragged Flag, Katariah
Available in all the taverns in the big house
Bannered Mare(Whiterun),Candlehearth Hall(Windhelm),Silver-Blood Inn(Markarth),Sleeping Giant Inn(Riverwood),Windpeak Inn(Dawnstar),Winking Skeever(Solitude)
On to the next update:
change orange to green
what's new!
-Esp is now marked as ESL for more space!
- Moving animations and markers conflicted with my ported version of Perseid9's Realistic Room Rental, making them compatible now! No more approaching the invisible wall.
- Added new animations and markers for different hotel areas.
- Room floors and real room rentals are now difficult to meet the requirements of this version and must be loaded first. Let LOOT do its thing.
- Small improvements to Riften's The Bee and Bard!
Future updates:
- Future improvements to other untouched hotels. ETA unknown.
notes
- While the mod is an improvement over the original and is standalone, no original or separate port is required.
- If you notice any animations and markup that I may have missed, please report a link to a screenshot in the BUGS section (your preference on the site) to read before avoiding double posting.
Credits and thanks to RJinthematrix for the orignal idea, mod and permission!
Check out RJinthematrix's other mods!
Thanks to Brodual for the feature, starting at 4:39
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FROM THE ORIGINAL PAGE
So you've downloaded Interesting NPC's, Inconsequential NPC's, Patrols, Travelers and you have the Populated series going on. You love having lots of NPC's. But then when you go into the tavern at night, you see it; all of them huddled together by the door because there are not enough available objects and markers with which they can interact. This attempts to alleviate that issue; it places more markers to allow npc's more options to sandbox in inns. This also allows innkeepers to eat while they are working, because they get hungry, too.
Compatible with Immersive Citizens AI Overhaul (and highly recommended, make sure my mod is immediately below it)
Instructions: Drop the file in your skyrim data folder and make sure it is selected in your load order or mod organizer
Progress: Untouched - Slightly improved - Improved - "Finished"
Volkihar castle, Jorvaskarr, Dragon Bridge, Kynesgrove, Rorikstead, Soljund's Sinkhole, Fort Dunstad, Ragged Flagon, The Katariah
All the taverns in the large holds
Bannered Mare (Whiterun), Candlehearth Hall (Windhelm), Silver-Blood Inn (Markarth), Sleeping Giant Inn (Riverwood), Windpeak Inn (Dawnstar), Winking Skeever (Solitude)
Coming in next update:
Turning the orange to green
What's New!
-Esp is now flagged as ESL for more space!
-Removed animations and markers that conflicted with my ported version of Perseid9's Realistic Room Rental Enhanced making them both now compatible! No more leaning against invisible walls.
-Added new animations and markers indifferent areas of the inns.
-C …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.