More conversation options

by GOsteW and lilebonymace·v1.0·Updated 2019-09-10

This mod adds dialogue options in a simple and immersive way to improve various dialogues in the vanilla game. Responds to all sounds by using the game's original voice files. The new option means they should always be in the game.

Screenshots 1 screenshots

About this mod Machine translation

This mod adds dialogue options in a simple and immersive way to improve various dialogues in the vanilla game. Responds to all sounds by using the game's original voice files. The new option means they should always be in the game.

The version of original Skyrim is here

describe

This mod adds dialogue options to various overrides that need improvement. These options mean they should always be in the game. Responses are all voiced and are based on the game's voice files. You can check out this playlist for a showcase (there's only one video for now, I'll add more whenever I have time).

Currently includes four components.

carnival

Remember random encounters with drinking partners? Three merry revelers preventing you from offering you a bottle of Honningbrew Mead? Well, there's a catch: you can only accept it enthusiastically, give them a bottle yourself or bother them by offering Black-Briar mead. I see a lack of middle ground. What if you don't like drinking at all, but you still want to be a little polite? Or do you just want to refuse to move on? To accommodate these role-playing needs, I've added two options: you can answer "Fine..." and get a bottle (you'll probably be sold at the nearest hotel), or you can politely decline (they'll be a little disappointed, but understanding).

Aela

In the vanilla game, when talking to Aela after the giants attack Pelagia Farm, you have no choice but to insult her work or show interest in joining the companions. This mod adds a new option to end the conversation with a more neutral dialogue, where she will respond politely without suggesting you join in.

Brunwulf

His first conversation with you seems slightly underwhelming in terms of choice: he asks "One of you "god of genius" types?" You don't really have much choice. There is another path if the player character is not Nord, but it doesn't make much difference and the dialogue options remain almost the same. That's why I added a new dialogue option for characters who aren't Nords to say "Do I look like one?". He'll be apologetic and then continue the vanilla conversation by stating his stance on the matter.

To further improve this dialogue, I invite you to use another mod of mine, Misc Dialogue Edits, where Brunwulf will skip this question entirely if the player character is a Dark Elf.

Tonilia

When first talking to Tonilia to receive your Thieves Guild armor, you can only find a way through the conversation, which will let you ask her if she does anything for free. She's obviously very troubled by this issue because she's the guild's fence. So, I added a dialogue option to just agree with her when she explains what she did, allowing you to skip the question if you want and avoid looking like a jerky asshole.

injured

Another change from the first encounter. The first conversation with Maul has always felt a little strange to me: he starts out threatening you not to go into the Black-Briars' business, but, however, without prompting, he changes the subject to asking for work, just to add a simple way of letting the players know that the Thieves Guild exists in Riften. The heart of the matter is his answer to your question "Who is the Black Briar?": he answers the question, but he seems to suddenly answer another question, which you did not ask, "Who are you?". To solve the problem, I separated the two parts of the answer: Now, after you ask Black-Briars, you have two options, the first one asks who he is and shows interest in his business, the second one agrees to stay Black-Briars' business and ends the conversation.

Compatibility and load order

Looking for direct conflicts with TES5Edit should be enough to give you an idea of ​​compatibility and load order.

suggestion

Here's a quick list of mods that work exceptionally well alongside mine. I use (or use) all of these (versions of Skyrim LE), load them in this order, and my mod ends up:

Unofficial Skyrim Special Edition patch (obviously)

Guard dialogue overhaul

Immersive Citizen …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
更多对话选项
File size
497.0 KiB