AOS - ISC

by White5pirit·v1.0·Updated 2019-04-15

Patches using audio files from Audio Overhaul Skyrim and Immersive Sounds - Compendium.

Screenshots 2 screenshots

About this mod Machine translation

Patches using audio files from Audio Overhaul Skyrim and Immersive Sounds - Compendium.

What does this do?

The extensive AOS-ISC patch includes the role that SSE may play when performing various actions, such as: walking on rocks or grass, or hitting some wood with a weapon. By default, the patches bundled with AOS do not cover all these possibilities, which means that some audio files are never used. This patch aims to solve this problem by giving you as much variety as possible.

Currently it also changes the FormID "000D22FA" named "ShockDamageMassConcAimed" under "Magic Effects". "Magic Effect Data -> Explosion" changed to use AOS data instead of vanilla.

Replaces and makes the AOS-ISC patch redundant with AOS. Please use this instead.

control

Before

Without the patch, the game will only use AOS or ISC sound files.

back

The end result of enabling patching is, for example, using 7 potential audio files from AOS and ISC instead of 3 or 4, depending on your load order.

Load order

Audio Overhaul for Skyrim

Immersive Sound - Compendium

Extensive AOS-ISC patches

rely

Audio Overhaul Skyrim – Version 3.2.0

Immersive Sound - Compendium - Made with version 2.2

ESL support

certainly. This plugin is an ESP with the ESL flag, so it doesn't take up slots within the 254 plugin limit.

integral

I used the default AOS-ISC patch that comes with the AOS installation, but added more records.

mistake

As far as I know, there isn't one, but if you see some strange changes by looking at the ESP or encounter a bug, please let me know.

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What does this do?

Extensive AOS - ISC Patch changes what sounds SSE could possibly play when performing various actions, e.g. walking on stone or grass, or hitting some wood with your weapon. By default, the patch bundled with AOS does not cover all of these possibilities, meaning some audio files are never used. This patch aims to fix that, by providing as much variety for you as possible.

Currently, it also changes the FormID "000D22FA" called "ShockDamageMassConcAimed", under "Magic Effects". The "Magic Effect Data -> Explosion" is changed to use the AOS data, rather than vanilla.

Replaces and makes the AOS - ISC Patch present with AOS redundant. Use this instead.

Comparison

Before



Without the patch, the game will only use either AOS or ISC sound files.

After



The end result with the patch enabled is for example, using 7 potential audio files from AOS and ISC, rather than 3 or 4, depending on your load order.

Load Order

Audio Overhaul Skyrim

Immersive Sounds - Compendium

Extensive AOS - ISC Patch

Dependencies

Audio Overhaul Skyrim - made with version 3.2.0

Immersive sounds - Compendium - made with version 2.2

ESL Support

Of course. The plugin is an ESP with the ESL flag, therefore it does not take up a slot out of your 254 plugin limit.

Credits

I have used the default AOS - ISC Patch present with AOS installation, but have added more records to it.

Bugs

None as far as I know, but if you see some weird change by looking in the ESP or encounter a bug, let me know.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
广泛的AOS - ISC补丁
File size
25.8 KiB