War - SSE
A new weapon type has been added to the game, the Two-Handed Mace (aka Warmace). They are based on Warhammer and will use Warhammer perks in the game
Screenshots 2 screenshots
About this mod Machine translation
A new weapon type has been added to the game, the Two-Handed Mace (aka Warmace). They are based on Warhammer and will use Warhammer perks in the game
[describe]
A new weapon type has been added to the game, the Two-Handed Mace (aka Warmace). They are based on Warhammer and will use Warhammer perks in the game.
All models have custom collision models.
When you abandon a war, they will automatically decay (delete themselves) after 3 days in the game
They should be implemented into level lists like vanilla, but for later games you may need to make daedric and dragonbone.
[Warmace type]
iron
steel
orc
dwarf
Nordic
Elf
Glass
Stalhrim
ebony
Demons
keel
[feature]
- New weapon type war
-LeveledList integration
- Automatically decay (remove) weapons if dropped in the game world and not picked up for 3 days (in-game)
-Molag Bal warmace mod is for those characters who want to use it but are a two-handed base (using the base molag bal warmace in the crafting recipe (will get rid of the original mace) and there is no level list implementation for this reason)
[Require]
-SKSE64 2.0.10+
- Game version 1.5.53+
[Update log]
[Version 1.0 Pre-Alpha] (Unreleased)
- Basic game implementation for testing custom Collison models
[Version 1.0 Alpha] (Unreleased)
- Added crafting and tempering recipes
- Added Warmace keyword (which honestly does nothing)
-Ramade Molag Bal Warmace Original is too long
- Fixed weird issue where steel combat head randomly disappears
-Fixed halo on deedric warmace not on model
-Model adjustment if necessary to maintain positioning animation
[Version 1.0 Pre-Beta] (Unreleased)
- Added task to safely inject new weapons into level list
- Do another model transfer and adjustments if needed
- In playtesting on the Leveled list
[Version 1.0 Beta] (Unreleased)
- Final edits if needed
[Version 1.0] (Official release)
- Initial mod release on
[Known issues]
- Some models activate the text (when it's on the ground) off center (usually towards the pommel or wolf head) I don't know why this happens, it could be due to the joy of perspective I'm not entirely sure
——————————————————————————————————————————————————————————————
[Description]
Adds a new weapon type to the game, Two handed Maces (aka Warmace). They are heavily based off of the warhammers and will use warhammer perks in game.
All models have custom collision models.
When you drop the warmace they will auto decay (delete themselves) after 3 days in game
They should be implemented into the leveled lists like in vanilla but for the later game ones you will probably have to craft the daedric and dragonbone ones.
[Warmace types]
Iron
Steel
Orcish
Dwarven
Nordic
Elven
Glass
Stalhrim
Ebony
daedric
Dragonbone
[Features]
-New Weapon Type Warmace
-LeveledList Integration
-Auto Decay (delete) weapon if dropped in game world and isnt picked up for for 3 Days (in game)
-Molag Bal warmace model for those who wanna use it but are a 2 handed based character (Uses base molag bal warmace and (will get rid of the original mace in process) in the crafting recipe and is not implemented into the leveled lists for this reason)
[Requirements]
-SKSE64 2.0.10+
-Game version 1.5.53+
[Changelog]
[Version 1.0 Pre-Alpha] (Unreleased)
-basic in-game implementation for testing custom Collison models
[Version 1.0 Alpha] (Unreleased)
-Added Crafting and tempering recipes
-Added Warmace Keyword (to be honest it does nothing)
-Ramade Molag Bal Warmace Original was too long
-Fixed weird issue with Steel warmace head disapearing randomly
-Fixed glow on daedric warmace not being on model
-Model Tweaks if needed for positioning on holding animation
[Version 1.0 Pre-Beta] (Unreleased)
-Added Quest to safely inject the new weapons into the leveled lists
-Do one more Model pass and tweaks if needed
-In game testing for Leveled lists
[Version 1.0 Beta] (Unreleased)
-Finalized Edits if needed
[Version 1.0] (Official Release) …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.