SSE DV
Immediate action for most damaging spells, as well as some restoration, summoning, and transmutation.
Screenshots 1 screenshots
About this mod Machine translation
Immediate action for most damaging spells, as well as some restoration, summoning, and transmutation.
Faster casting of SSE DV
This mod only contains esp!
Achloryn's support for England. Page
English translation page:
A few days ago I saw a mod for instant destruction magic in Oldrim - removing half a second of charge time for all projectile spells. I was happy, so I updated it to run SSE and tried it.
This is interesting, but the localization is outdated and my antivirus program doesn't care about the included links. So my instant spell has a lot of non-English characters appearing. But the idea stayed with me. I decided to expand it. So this is what I've covered in this mod:
Destruction - All bullet and cloak spells are now available for immediate use.
Summons - All weapon bindings are now available.
Changes - All physical spells are now available.
Restoration - All necromancy spells from Turn/Repel, as well as Sun's Bullet cast and Stendarr's Aura added in Dusk Protection (since it's basically a cloak) are now available out of the box.
I haven't added any illusion spells or summoning/increasing spells, but I'll probably be sure to add them later if interested. I also didn't include Master Level spells in this list. These are top level spells, and having them dismissed without ramping up just makes them ridiculously overwhelmable.
The purpose of this mod is to make combat faster and smoother. On lower difficulties, this may seem overwhelming, but keep in mind that enemies will cast spells instantly. You generally don't want an AI to spam you in your direction.
You can still cast a spell as a charge, so pressing the button doesn't just trigger a stream of fireballs from your opponent. They can't be released as quickly as you can click, and there's an inherent decay, in that I don't know if it's possible to avoid them, but if you're two-handed with magic, you can fire off the pain power quickly, and if you have the magic to hold on to it.
I'm ready to consider adding some base spells, but a compatibility patch will be very difficult as there are so many magical mods that I can't even begin to tackle them all. If you have any suggestions please let me know!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.