get out of the way
Move ____, go away! Tired of NPCs blocking your path? Are followers and pets boxing you in? Push them away! This mod gives you a lot of power, allowing you to knock down any rusher, so you can avoid getting stuck by immovable NPCs.
Screenshots 3 screenshots
About this mod Machine translation
Move ____, go away! Tired of NPCs blocking your path? Are followers and pets boxing you in? Push them away! This mod gives you a lot of power, allowing you to knock down any rusher, so you can avoid getting stuck by immovable NPCs.
allow
The author of this mod is SephDragoon. I just got his permission to port it to SE.
The original page is here:
describe
In a nutshell, this mod gives you a spell effect that activates when you sprint towards an NPC. They will fall, and during their fall animation you will be able to move between them. It's specially designed so you can ultimately avoid getting stuck.
-Only works while sprinting
-Only works if the weapon is attached (cannot be used in combat)
-Only applies to NPCs not participating in the battle
-Simple fall effect, no damage, no hostility
-Just grab the book.
How do I make this work?
To avoid conflicts with other mods, I put the books in two locations. A book can be found behind Heimsk in Whiterun Square. Just look up on the stone wall. The other is on the counter at Belethor's General Goods in Whiterun.
Now you can also find the ring next to the book called "Pimp Hand", which is a charming version that you can use. This way you don't have to use the book and it's a permanent effect. You can untie the ring, but the enchantment will not apply any conditions and will remain on.
They are conveniently placed near NPCs that you can test on.
Install
Download to the mod manager of your choice or drop the esp into the Skyrim/Data folder. There are no extra files and no scripts during installation. You just need to use this book like a spellbook to get permanent results.
FAQ
Q: Can you add...
Answer: No need. That's all I'm trying to accomplish with this mod, I'm not adding any fancy animations, quests, scripts or changing the way the book works. If there are bugs, please report them. Otherwise, don't ask for more than is required.
Q: I don't see any spells, what's wrong?
Answer: That’s right. Spell effects are permanent and conditional, that's how Skyrim works. Start sprinting with the sheath and pause to go to the spell effects list where you will see the spell effects. It's only active when you sprint.
Known errors
-For some people, the book and ring next to Heimskr don't work. That's why it's in two locations.
-Removing the ring will keep the effect unconditionally on at all times. This is a side effect of the decomposition process.
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Permission
The author of this mod is SephDragoon. I have simply gotten his permission to port it over to SE.
The original page is located here:
Description
Simply put, this mod gives you a spell effect that activates when you sprint into an NPC. They will fall over, and while in their fall animation, you will be able to move through them. It was specifically designed so you can finally stop getting stuck.
- Only active when sprinting
- Only active while weapons are sheathed (can't use it during combat)
- Only works on NPCs that are not in combat
- Simple fall over effect, no damage, and no hostile
- Just get the book and go.
How Do I Make This Work?
To avoid conflicts with other mods, I have placed the books in two locations. One book can be found behind Heimskr in the Whiterun square. Just look up on the stone wall. The other is on the counter in Belethor's General Goods in Whiterun.
You can also now find rings next to the books called "Pimp Hand", which are enchanted versions you can equip and use that way. This is so you don't have to use the book, which is a permanent effect. You can disenchant the rings, but the enchantment will not use any conditions, and will always be on.
They are conveniently placed near NPCs you can test them on.
Installation
Download to your mod manager of choice or drop the esp into your Skyrim/Data folder. There's no extra files, and no scripts involved in the setup process. You only need to use the book like a spellbook for the permanent effect.
FAQ
Q: Can you …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.