Hex
Added a new change spell called Hex, which temporarily turns the target into a harmless rabbit.
Screenshots 3 screenshots
About this mod Machine translation
Added a new change spell called Hex, which temporarily turns the target into a harmless rabbit.
Hex
- A true mage should be able to twist the essence of those who oppose him.
feature
This mod adds a new spell to the game: Hex
What it does is turn the affected unit into a harmless rabbit, giving it combat capability for 15 seconds or until the rabbit is damaged. This is basically the same magic effect used by Wabbajack, the only difference is: the spell is not random and lasts 15 seconds instead of 30 seconds.
How to get this spell
You can buy the Spell Tome from Farengar (Dragonsreach, Whiterun) or Tolfdir (Winterhold Academy).
You can add it manually using its ID code: open the console, type help hex and you should have the IDs of the books and spells.
Other information
Hex uses the Alteration skill
Changing perks such as reduced mana cost does apply, but the duration doesn't change - it's always 15
Charging time is 0.3 seconds (a little faster than normal spells)
Hex does not work with dragons or dwarves
Please note that this spell uses a very light script
compatibility
This spell should be compatible with every other mod.
Install
Download it using NMM and activate it. Uninstall using NMM.
Known errors
Sometimes - rarely actually, but it happens - when the spell is used, it will spawn a rabbit that disappears without a target. Waiting 15 seconds or damaging the bunny will cause it to disappear and the target teleports to its location. From what I've seen, it usually happens in animals like elk, wolves, etc. This is a minor issue, otherwise the mod works flawlessly.
enjoy your meal
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Hex
- A true mage should be able to twist the essence of those who oppose him.
Features
This mod adds a new spell to the game: Hex
What it does is it turns the affected unit into a harmless rabbit, disabling its fighting capabilities for 15 seconds or until the rabbit takes damage. This is basically the same magic effect as the one used by the Wabbajack, the only differences being: the spell is not random and it lasts 15 seconds instead of 30.
How to acquire the spell
You can buy the Spell Tome from Farengar (Dragonsreach, Whiterun) or from Tolfdir (College of Winterhold).
You can add it manually using its ID code: open the console, type help hex and you should have the IDs for the book and the spell.
Additional informations
Hex uses the Alteration skill
Alteration perks such as mana cost reduction do apply, but the duration won't change - it is and will always be 15
Charge time is 0.3s (slightly faster than the usual spell)
Hex does not work on dragons nor dwarvens
Note that this spell uses one very light script
Compatibility
This spell should be compatible with every other mod.
Installation
Download with NMM, activate it. Uninstall with NMM.
Known Bugs
Sometimes - rarely in fact, but it happens - when using the spell it will spawn a rabbit without the target vanishing. Waiting the 15 seconds or damaging the rabbit will cause it to vanish and the target to teleport to its position. From what I've seen it usually happens with animals such as elks, wolves, etc. It is a minor issue and otherwise the mod works flawlessly.
Enjoy
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.