XP SSE
A small and simple port that allows virtual training of combat and magic with configurable XP gains.
Screenshots 5 screenshots
About this mod Machine translation
A small and simple port that allows virtual training of combat and magic with configurable XP gains.
Here is a link to the original mod page
Original MOD description
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A heartfelt thank you to everyone who supports this mod!
Version 3.52 updated, March 10, 2013
Another mode allows practice dummies to provide experience.
This MOD requires SKSE.
iAhora en espanol tambien!
ROSSIYA BLYAT!
Thanks to Orchal, sagittarius22, B1gBadDaddy, and anyone else who may have also hacked this issue. We urge readers to take a look at their mods to evaluate whether they suit your playstyle better than this mod. After all, that's the whole reason I wrote this mod: because I wanted something that suited my own playstyle.
This mod supports:
- Adjustable base and variable experience amount.
- Adjustable minimum range and long range bonus for archers.
- Supports training dummies and most archery targets.
- Supports destruction magic.
- Voice technology experience at Dibella and Zenithar shrines
- Dawnguard。
Version 3.52 update:
Added optional Block experience for messing with dummies using shields.
Version 3.51 update:
Updated the amount of XP earned at the shrine. The amount of calculated XP (base + variable) is now multiplied by 3/4 of the current Speechcraft level.
Added additional translation files for MCM. There are now only copies of the document in English, except in Spanish.
Version 3.5 update:
Those last eleven, snow-covered goals now work!
MCM strings moved to external files for easier translation.
Shrines to Dibella and Zenithar now grant Speechcraft XP. If the player has obtained the blessing of the shrine, they can choose to meditate to gain experience. Meditation consumes one hour of game time.
Version 3.1 updates:
Fixed two dummies not working on the Helgen ruins
Script recompiled and verified using SKSE 1.6.6 and SkyUI 3.1
Version 3.0 update:
Placement of XP enabled targets has been completely redone and deleted references are no longer created.
Enabled 95 static dummy XP (like the one in Warmaiden)
Edit in TES5Edit to remove CK-induced wild edits.
Enable Dawnguard dummies and targets (optional extra ESP file)
MCM configuration menu update
Regardless of SkyUI version 3, there is no longer a separate version. The SkyUI author states that this is the preferred method.
Version 2.01 quick fixes:
Removed some debug output accidentally left in scripts that caused falsehoods and targets to say "ouch" every time they were hit - by anyone, not just you. Archery training around NPCs can get really annoying!
Version 2.0 update:
Most archery targets around Skyrim provide experience for archery (no handheld attacks or magic). The targets that were not converted were those that were placed so as to be inaccessible or destructible, as well as 11 targets that were positioned in the snow due to texture issues.
If you are using SkyUI v3 alpha, you can install a version of this mod that is enabled to use the new mod configuration menu system it provides.
The Mod Manager installation script has been created to help install the correct version and its files.
If you are updating from version 2.x or earlier: It is recommended that you perform a clean save before installing this version. To do this, save your game and exit Skyrim. Completely uninstall earlier versions of Training Dummies XP. Restart Skyrim, save again and exit Skyrim again. Install version 3.0. Launch Skyrim and continue from your latest save. All configuration variables will be reset to their default values, so if you changed any configuration variables in previous versions, you will need to reconfigure them.
Install:
Using the Mod Manager:
Download the mod using NMM or download it manually and import it into NMM using "Import Mod from File"
When activating the mod in NMM, you will see a menu giving you the option to install the Dawnguard add-on.
Manual installation:
Extract the files to a temporary location.
Copy the contents of the folder named "Default" into the Skyri …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.