Mind Twist
Added 6 new illusion spells. All spells are non-projective and intended for use by invisible characters.
Screenshots 6 screenshots
About this mod Machine translation
Added 6 new illusion spells. All spells are non-projective and intended for use by invisible characters.
describe
This mod adds some non-projectile illusion spells. These spells are made for stealth build type characters, but can be used by anyone. They can be overhauled with almost any perk mod. They can also be a bit overpowered. All spells work on any enemy, and all but one make you invisible.
All spells are cast on the target immediately, and all but damaging spells are rendered invisible to you. This spell pack is for powerful magician characters. I used it for personal use a few years ago but decided to improve it a bit. It's very powerful, but very interesting. I personally recommend just using Rage and Peace. If you like follower scrolling, be brave. Infection and stun are a bit too OP, but I included them to fill out the power pool. I recommend using Infection spells in the mid to late game and Stun spells when you're desperate.
The reason these spells work on every NPC type is that they "twist the soul" or the target's consciousness. So dwemer automata are affected because they are powered by soul gems. I know they are not controlled by souls, but by energy, but I like to think it breaks the connection between the source/soul of the energy, the ideal master, and the power provided in the stone. As for the undead, they still have some form of consciousness. As for dragons, I haven't tested the spells. So uh...good luck to you. I swear, I'm still not a real model. I'll get some feedback, but there's no commitment that I'll change anything unless it's broken.
spell
anger
Effect: Twist your target's mind, unleashing the rage within. If your target is not mind-bent, this spell bends their soul. Will not remind the target
Base Magicka: 65 years old
Range: 800 feet
Duration: 60 seconds
Peace
Effect: Twists the target's mind, making them feel at ease and peaceful.
Base Magicka: 65 years old
Range: 800 feet
Duration: 60 seconds
courage
Effect: Makes the target feel brave and ready to work harder than ever before.
Base Magicka:20
Range: 800 feet
Duration: 60 seconds
nightmare
Effect: Causes the target to see the life they fear most. All logic is lost, replaced by nightmares.
Base Magicka: 65 years old
Range: 800 feet
Duration: 60 seconds
Infect
Effect: Forces the target to believe in every disease they can imagine. They strongly believe they feel physical pain. Depending on their actual health, they may die from rebellion.
Base Magicka:75
Range: 800 feet
Duration: 60 seconds
dizziness
Effect: Use images of something so shocking that paralyzes the target and they simply freeze!
Base Magicka:85
Range: 800 feet
Duration: 20 seconds
Location
Just outside Riverwood at the campground. Check screenshot
compatibility
Should work for everything. It's just an esp file, nothing else
Require
Skyrim is like that.
(Recommended: Grim's Utilities for spell hot-keying or your favorite spell hotkey mod)
Credits and License
I did everything myself
Please don't upload it anywhere.
If you want to build on this you can do that but just give me credit Jinxxed0
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Description
This mod adds some non-projectile illusion spells. These spells are made for stealth build type characters, but can be used by anyone. They work with just about any perk mod overhaul. They can also a bit over powered. All the spells will work on any enemy and and all but one will leave you undetected.
All the spells are cast instantly on the target and all but the damaging spell will leave you undetected. This spell package is meant for powerful illusionist characters. I made this for personal use years ago, but decided to polish it up a little. It's pretty overpowered, but it's very fun. I would recommend only using Rage and Peace, personally. Bravery if you like to roll with followers. Infected and Stun are a little too OP, but i included them to fill out the power pool. I would recommend using the Infe …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.