MIHAIL SSE PORT

by Mihail·v1.0·Updated 2020-05-28

Ghouls first appeared in the TES 1 Arena as small, olive-colored Dadra that roamed dungeons and fed on the dead. These creatures often forage in graves and will attack intruders who enter their lairs. Although they are not intelligent, they have a natural cunning that helps them find carrion.

Screenshots 5 screenshots

About this mod Machine translation

Ghouls first appeared in the TES 1 Arena as small, olive-colored Dadra that roamed dungeons and fed on the dead. These creatures often forage in graves and will attack intruders who enter their lairs. Although they are not intelligent, they have a natural cunning that helps them find carrion.

s, Drowners, Graveirs, Screamers, Ozzrels, Wulvers, Wendigos, Cemetaurs, etc. but are not included in this mod, this is related to other versions.

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-1 new creature with new sounds and loot

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author:

Mihail - models, textures, sounds, animations, loot

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"These creatures are the carrion eaters of dungeons, crypts, and other burial places. They feast on

human corpses and other rotting flesh. Although they are not intelligent, they have a natural

cunning that aids them in finding food. Because of their vile habits, ghouls have a chance

of transmitting a disease to those they bite." ―Official Arena Player's Guide

First appeared on TES 1 Arena, Ghouls are olive colored small daedra who roam dungeons and feed on dead corpses. These creatures are usually encountered in tombs seeking aliment and they will attack intruders who enter their lairs. Ghouls use their long and sharp claws as offensive instrument and as a consequence of their habit of feeding on dead corpses they are capable of transmitting diseases, specially the  Necrophage Fever. Ghouls are a creature of low power but should not be underestimated by low level opponents, their attacks have not sufficient damage to kill an enemy with a few strikes, but in groups they can overhelm their victims. However, as an adventurer obtains more experience, Ghouls become a minor enemy. Ghouls have about the strenght of a Goblin, and are among the weakest of the Necrophages.

Necrophages are carrion-eater daedras that serve the daedric prince Namira. On Nirn they

generally haunt cemeteries and battlefields, places where corpses lay dead, to eat their remains.

Some, however, have decided to have no qualms about being the ones who fill the area

with corpses instead of being just carrion crows feasting on the already dead.

Like all other necrophages, Ghouls also appear to be made up of decaying matter,

and exude the same terrible odor as it.

Necrophages, despite being daedra, share many characteristics with undeads, being generally immune to poison, and being extremely vulnerable to light and fire.

Ghouls are especially common in ancient Nordic tombs, where they are generally accepted by Draugrs. The ghouls do not appreciate the dried out decomposed body matter of the draugrs, nor bones, so they do not devour the mummified dead in these places, they simply devour the carcasses of the tomb invaders, who end up being killed by the Draugr. Ghouls are tolerated because they serve as janitors in the ruins, leaving only the bones …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
食尸鬼-Mihail怪物与动物(MIHAIL SSE PORT)
File size
12.4 MiB