Mighty Nine's photo gallery
A friendly player home/photo studio
Screenshots 4 screenshots
About this mod Machine translation
A friendly player home/photo studio
Changelog 1.0:
A stable, named "Thunder Nuts", was added to the exterior of the stable, which is essential.
Added collision planes around buildings to compensate for strange behavior that occurs when deer run through the area
Added several banners inside
Added some weapons/shields
Added a chest with an arrow, replenished daily
The chest contains an exploding Dadric Rocket
Update instructions:
During the test, I found that Studio updated automatically. I highly recommend getting an indoor unit somewhere other than the Studio. I was at the Moorside Inn in Morthal when I updated, then quickly came back to the Studio and the update was successful.
If for some reason the update file fails to update Studio, you must perform the following steps:
Take anything you want to keep from Studio
Go to an inner cell (e.g. Breezehome)
Save and exit
Uninstall Studio
Return to the game and save completely. The game will notify you that it is missing Studio.esp. That should happen.
After cleaning and saving, exit the game
Reinstall Studio
Back to the game, the studio should have been updated.
For experienced modders of the game, you should already know that these update instructions are intended for those just starting to mod the game.
Due to the packaging process of BSA files in CK, this mod now includes some meshes from SMIM (from Credit to Brumbek).
Require:
yes everything
Install using mod manager
Watch the video.
Automatic closing script thanks to Dakrfox127
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Changelog 1.0:
Added a stable to the exterior with a horse named Thunder Nuts which is set to essential.
Added collision planes around the building to compensate for that strange thing that happens when deer run across the area
Added a couple of banners on the interior
Added some weapons/shields plaques
Added a chest with arrows which refills daily
Chest contains exploding Daedric Fire arrows
Update Instructions:
During testing I found that the Studio auto updated. I would HIGHLY suggest that you go to some place far from the Studio to an interior cell. I was in the Moorside Inn in Morthal when I updated then fast traveled back to the Studio and it had updated successfully.
If some reason the Update file fails to update the Studio you will have to follow the following procedure:
Take anything you want to keep from the Studio
Go to an interior cell (for example Breezehome)
SAVE & exit
Uninstall the Studio
Go back in game and make a clean save. The game will inform you that it is missing the Studio.esp. That is supposed to happen.
After Clean Saving... exit game
Reinstall the Studio
Return to game and the studio should have updated.
For experienced Game Modders this should be already known these update instructions are for those who are new to modding their game
This mod now includes some meshes from SMIM (Credit to Brumbek) due to the packing process of BSA files in CK
Requirements:
yes everything
Install with mod manager
Watch the video.
Credit to Dakrfox127 for the auto Close Door Script
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.