Meridia's Champion Spell
Renamed Stendarr's Aura and Paladin spells from Forgotten Magic, making them more suitable for use when playing as Champion of Meridia. Additionally, Dawnbreaker can now be summoned in place of Divine Hammer, and can be perked up as usual.
Screenshots 2 screenshots
About this mod Machine translation
Renamed Stendarr's Aura and Paladin spells from Forgotten Magic, making them more suitable for use when playing as Champion of Meridia. Additionally, Dawnbreaker can now be summoned in place of Divine Hammer, and can be perked up as usual.
If you plan to play the role of a Meridia fanatic, this mod is for you.
The Forgotten Magic rework offers fantastic and appropriate spells in the Paladin section, but they're named to be Righteous Devotees of the Nine Gods, so using them as Meridian followers can be a bit distracting.
The Hammer of Justice was crafted to kill the undead, but Meridian's weapon of choice is the Dawnbreaker. Therefore, this mod allows you to summon an upgradeable version of Dawnbreaker. Additionally, some spells and effects have been renamed. The effect is unchanged.
Change spells and effects
Cleansing Light (formerly Holy Light): Restoration Apprentice
Restores 40pt to the caster.
upgrade:
*Tap: Chance to restore twice health.
*Meridian's Plea: Heals continuously for 5 seconds.
- Meridia's Aegis: Armor rating increased by 25% for 10 sec.
*Implications: Revert to using magicka if at full health.
*Breaking of Dawn: Increases effectiveness by 50% during daylight hours.
*Pain Suppression: Damage taken is reduced by 15% for 10 sec.
*Blessed Aegis: Increases magic resistance by 15% for 10 sec.
*Radiant: Restores the health of nearby allies.
*Clean: Cure all diseases.
*Sunshine: There is a chance to reduce spell consumption by 50% for 10 seconds.
Dawn Glare (formerly Holy Sword): Restoration Expert
Blasts the target with light, causing 80 points of recovery to an ally and halving damage to the enemy.
upgrade:
*Exile: Deals twice as much damage to undead.
- Meridian's Fury: Increases damage by 25% of recovery level.
*Urgency: If used on a target with less than 20% health, the effect is increased by 50%.
*Flash: Explodes on impact, causing damage to all nearby enemies.
*Qi and Blood: Reduces the enemy's melee damage by 30% for 10 seconds.
Combined Healing: If you heal an ally, the healer's caster is also healed for half.
*Blessing: Inspire friendly targets, increasing your current health by 25% for 15 seconds.
*Seering Light: Burns the target, causing fire damage over 10 seconds.
Faithful Restoration: Healing an ally restores 32-40 points of mana to the caster.
- Meridian's Avenger: Deals damage equal to 100% of your current health. 3 minutes to cool down.
Ziwu's Blessing (formerly Divine Armor): Good at modifications
Reduces incoming spell damage by 15% for 60 seconds. (+3% per Holy Affinity point, up to 30%).
upgrade:
*Lighthouse: Restores health equal to 5% of your Armor Level every 3 seconds.
*Meridian's Revenge: Physical damage increased by 15% for 10 seconds. After blocking the attack
*Redemption: When hit, causes damage equal to 4-8% of the attacker's total health (varies by spell level).
*Combat Awareness: Chance to dodge melee attacks.
- Armor of Faith: Increases armor rating by 25%.
Devoted Deflection: Deflects 30% of the attacker's melee damage.
- Divine Insight: Reduces spell mana cost by 15%.
*Tracking: Teleports you to a distant target if your left hand is equipped with a shield or melee weapon.
*Last Hope: If your health drops below 20%, you can restore 120-160 health. 2 minutes to cool.
*Divine Intervention: If your health drops below 10%, the Dragon Soul is consumed, restoring you to full health. 3 minutes to cool down.
Summon the Dawnbreaker (formerly Hammer of Justice): Summon the Apprentice
Summons Dawnbreaker for 180 seconds.
It will benefit from the perk of morphing into a bound weapon
It will benefit from one-handed and sword skills
It will not have the default Daybreak enchantment
This version is independent of the actual Daybreak artifact or quest
upgrade:
- Steadfast Protector: If used with a shield, damage is increased by 25%.
*Invigorated: Spell damage increased by 15%.
*Blade of Justice: Chance to gain a critical hit.
*Exorcist: Deals additional damage to undead equal to 5% …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.