Mehrune's Razor
This mod is an SSE conversion of the "Mehrune's Razor Reborn" standalone weapon model for Oldrim's Trumpdog. Ported and uploaded with permission.
Screenshots 6 screenshots
About this mod Machine translation
This mod is an SSE conversion of the "Mehrune's Razor Reborn" standalone weapon model for Oldrim's Trumpdog. Ported and uploaded with permission.
This mod is Trumpdog's conversion of "Mehrune's Razor Reborn" for use with SSE. It adds 3 separate weapons modeled after Mehrune's Razor.
All credit goes to Trumpdog for creating it, with permission for this conversion:
Spoiler: Show
Quick run:
I absolutely love weapon mods and feel the awesome mods deserve a breath of fresh air. So here we are. If you like this mod then please visit
Original page here and give support. I'm sure Trumpdog would appreciate it!
Special thanks to Trumpdog for creating this mod!
Please note:
I have ported and tested this mod in a vanilla and heavily modified version of SSE. The mod manager I use is Vortex. The only problem I found is
The hitbox is a bit off, so the weapon doesn't mind flying off into space.
How to get:
These weapons are crafted under Daedric Smithing. To craft them, you must first craft the blade, hilt, scabbard, and striker
Combine them into weapons.
(Including vanilla Mehrune's Razor for reference)
The original mod is described below
Nothing fancy, just something I started as a personal project and later abandoned.
This adds 2 separate weapons to the game, the long sword and the dagger. The only thing that's unique is the way they're made, even if it's nothing special.
To craft them, you must craft the blade, hilt, scabbard, and strike before crafting the weapon. I just use these items in the game. Collapsible under daedric
I release these as is.
There is an optional esp to place a chest in the sky phase and craft two weapons with the required materials
Everything works as expected, this uses vanilla textures.
The runes on the blades have nothing to do with the daedric runes mehrunesrazor, other than the appearance and actual model rather than being added to the texture.
Thanks Brodual for the video =)
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This mod is a conversion of "Mehrune's Razor Reborn" by Trumpdog, for use in SSE. It adds 3 standalone weapons modeled after Mehrune's Razor.
All credit belongs to Trumpdog for its creation, with permission granted for this conversion:
Spoiler:
Show
Quick run down:
I absolutely love weapon mods, and feel that great mods deserve to have a breath of fresh air. As such, here we are. If you enjoy this mod, then please visit the
original page here and give it an endorse. I'm sure Trumpdog would appreciate it!
Special thanks to Trumpdog for creating this mod!
Please note:
I have ported and tested this mod myself in both a vanilla and heavily modded version of SSE. The mod manager I've used is Vortex. The only issue I've found is that
the collision boxes are a bit off, so the weapons don't mind rocketing off to space.
How to obtain:
The weapons are crafted under Daedric Smithing. To craft them you have to craft the blade, hilt, scabbard and pummel first before
combining them into the weapons.
(vanilla Mehrune's Razor included for reference)
Original mod description below
Nothing fancy,just something i started as a personal project and later abandoned.
This adds 2 standalone weapons to the game, a longsword and dagger.The only thing sort of unique is the way they are crafted, even with that its nothing special.
To craft them you have to craft the blade,hilt,scabbard and pummel before you can craft the weapons.I simply made use of those items in game. Craftable under daedric
I'm releasing these as is.
There is an optional esp that places a chest at the skyforge with the required materials to make both weapons
Everything works as intended and this uses the vanilla textures.
The runes on the blade are in no relation to daedric runes mehrunesrazor other than looksand are actual models instead of added to the texture.
Thanks to Brodual for the video=)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.