Master Spell Adjustment
Several new spells have been added. Makes the Master Destruction spell even more powerful. Allows mage armor bonus for any armor. Changed the main modification spell Dragonhide to be more similar to other armor spells. Changing fire, frost, and impact brings high level bonuses. The impact perk time is staggered by half.
Screenshots 3 screenshots
About this mod Machine translation
Several new spells have been added. Makes the Master Destruction spell even more powerful. Allows mage armor bonus for any armor. Changed the main modification spell Dragonhide to be more similar to other armor spells. Changing fire, frost, and impact brings high level bonuses. The impact perk time is staggered by half.
I'm a little disappointed when you finally get these destruction spells, especially if you're playing Legend. The purpose of this mod is to make the spells deal more damage, but not be overpowered. Update 2.0 adds 9 new spells and changes some other Master spells.
destroy
firestorm
100> 200
75> 175
50> 150
The area remains the same at 100, 50 and 25 feet.
snowstorm
20>50 damage per second, half stamina.
The duration remains the same at 10 seconds.
thunderstorm
75 > 100 damage per second, half that for a magician.
Changed to one-handed spell. Charging time is 1 second instead of 3 seconds.
flames
100 damage per second.
cry
100 damage per second, half stamina.
wrath of the sky
60 damage primer, lightning strike vs 100 damage + stun.
(The primer is the same as Lightning, which can only be used outdoors)
Transformation
dragon skin
The spell is now one-handed and behaves like Ebony, except for increasing base armor. The dual casting bonus is applied, and the effects (light and sound) are the same as the original spell, but the main spell animation is not used. Update 2.0 reduces physical and elemental damage by 20%.
80% physical mitigation > 20% physical and elemental mitigation + 150 armor.
advanced telekinesis
Grab and throw away creatures and NPCs.
long autumn
Allowing you to withstand very long drops. Inspired by previous Elder Scrolls slowdowns.
water walk
I always thought the spell was gone.
feather
+100 weight points lasts for 60 seconds.
recover
great healing
Increased therapeutic effect over time:
200 + 10 points per second for 10 seconds.
circle of protection
Until level 35 undead escape, regenerating 20 points per second + 10% physical and elemental reduction for 60 seconds.
patch up ward
100 points + 20 points per second for 30 seconds + 10% physical and elemental mitigation.
despair ward
120 points of armor + 120 points of spell damage offset + 10% physical and elemental mitigation.
never surrender
If you lose 25% of your health, instantly restore 50% of your health and the same amount of magicka.
perk up change
Mage Armor
The Mage Armor perk now allows the use of any armor, I find it odd that you can't use the Dragon Priest Mask without losing any benefit or any other armor.
Mage armor can now be used with cloth, light or heavy.
The following changes are inspired by some of Oldrim's minimalist magic overhaul.
influence
It will only be staggered half the time, not all the time.
flames
No longer causes enemies to flee when low on health. Fire spells have a 20% chance to make the target more vulnerable to fire damage for 5 seconds.
deep freeze
Will freeze enemies for 3 seconds 10% of the time instead of freezing when health is low.
Quiet
Alternative disintegration. It gives shock spells a 5% chance to silence the magic user for 10 seconds.
spell location
All new spell tomes can be found in the Barrel Hall at Winterhold Academy. There is a Destruction Spell in Falada's room. Recovery, Colette's room. Make changes in the storage room next to Colette's room.
Other magic mods I use and highly recommend:
Emberwake's enhanced Vanilla Magic, is still a good mod, but with the newer master spells released here, the damage becomes... too much.
Dave1029 Long Shouting Overhaul
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I felt that the master destruction spells were a little disappointing when you finally got them, especially if you play on legendary. This mod aims to make the spells give a little more damage, but not be overpowered. Update 2.0 adds 9 new spells and changes a few more Master spells.
Destruction
Fire Storm
100 > 200
75 > 175
50 > 150
Area remains the same at 100, 50, and 25 feet.
Bl …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.