Master Spell Adjustment

by Vulgaar·v2.0·Updated 2019-10-25

Several new spells have been added. Makes the Master Destruction spell even more powerful. Allows mage armor bonus for any armor. Changed the main modification spell Dragonhide to be more similar to other armor spells. Changing fire, frost, and impact brings high level bonuses. The impact perk time is staggered by half.

Screenshots 3 screenshots

About this mod Machine translation

Several new spells have been added. Makes the Master Destruction spell even more powerful. Allows mage armor bonus for any armor. Changed the main modification spell Dragonhide to be more similar to other armor spells. Changing fire, frost, and impact brings high level bonuses. The impact perk time is staggered by half.

I'm a little disappointed when you finally get these destruction spells, especially if you're playing Legend. The purpose of this mod is to make the spells deal more damage, but not be overpowered. Update 2.0 adds 9 new spells and changes some other Master spells.

destroy

firestorm

100> 200

75> 175

50> 150

The area remains the same at 100, 50 and 25 feet.

snowstorm

20>50 damage per second, half stamina.

The duration remains the same at 10 seconds.

thunderstorm

75 > 100 damage per second, half that for a magician.

Changed to one-handed spell. Charging time is 1 second instead of 3 seconds.

flames

100 damage per second.

cry

100 damage per second, half stamina.

wrath of the sky

60 damage primer, lightning strike vs 100 damage + stun.

(The primer is the same as Lightning, which can only be used outdoors)

Transformation

dragon skin

The spell is now one-handed and behaves like Ebony, except for increasing base armor. The dual casting bonus is applied, and the effects (light and sound) are the same as the original spell, but the main spell animation is not used. Update 2.0 reduces physical and elemental damage by 20%.

80% physical mitigation > 20% physical and elemental mitigation + 150 armor.

advanced telekinesis

Grab and throw away creatures and NPCs.

long autumn

Allowing you to withstand very long drops. Inspired by previous Elder Scrolls slowdowns.

water walk

I always thought the spell was gone.

feather

+100 weight points lasts for 60 seconds.

recover

great healing

Increased therapeutic effect over time:

200 + 10 points per second for 10 seconds.

circle of protection

Until level 35 undead escape, regenerating 20 points per second + 10% physical and elemental reduction for 60 seconds.

patch up ward

100 points + 20 points per second for 30 seconds + 10% physical and elemental mitigation.

despair ward

120 points of armor + 120 points of spell damage offset + 10% physical and elemental mitigation.

never surrender

If you lose 25% of your health, instantly restore 50% of your health and the same amount of magicka.

perk up change

Mage Armor

The Mage Armor perk now allows the use of any armor, I find it odd that you can't use the Dragon Priest Mask without losing any benefit or any other armor.

Mage armor can now be used with cloth, light or heavy.

The following changes are inspired by some of Oldrim's minimalist magic overhaul.

influence

It will only be staggered half the time, not all the time.

flames

No longer causes enemies to flee when low on health. Fire spells have a 20% chance to make the target more vulnerable to fire damage for 5 seconds.

deep freeze

Will freeze enemies for 3 seconds 10% of the time instead of freezing when health is low.

Quiet

Alternative disintegration. It gives shock spells a 5% chance to silence the magic user for 10 seconds.

spell location

All new spell tomes can be found in the Barrel Hall at Winterhold Academy. There is a Destruction Spell in Falada's room. Recovery, Colette's room. Make changes in the storage room next to Colette's room.

Other magic mods I use and highly recommend:

Emberwake's enhanced Vanilla Magic, is still a good mod, but with the newer master spells released here, the damage becomes... too much.

Dave1029 Long Shouting Overhaul

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I felt that the master destruction spells were a little disappointing when you finally got them, especially if you play on legendary. This mod aims to make the spells give a little more damage, but not be overpowered. Update 2.0 adds 9 new spells and changes a few more Master spells.

Destruction

Fire Storm

100 > 200

75 > 175

50 > 150

Area remains the same at 100, 50, and 25 feet.

Bl …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
大师法术调整
File size
8.5 KiB
SHA-256
a8b8bfc71259e769667a1b5a91bc511a9293c2b02a22dacf8a4fd7dc91725f6d
Stored at
2026-10-10 00:17