Mark and bring up the quick travel menu
Allows you to mark and name locations for later action via the menu. Up to 1000.
Screenshots 4 screenshots
About this mod Machine translation
Allows you to mark and name locations for later action via the menu. Up to 1000.
describe
This mode allows you to mark and name locations that you can quickly travel to later via the menu. You can put 10 groups into it, and you can rename the groups at any time. Each group can hold up to 100 locations, so you can save a total of 1000 locations.
Yes you can cheat using this mode, but you can also limit it so it's more like fast travel. Like I tell everyone, the balance of your game is up to you.
To use, cast CFT Mark Lessor Powers, select a group and name the location.
Cast CFT fast travel lessor power, select groups and locations to fast travel.
limit
Can be toggled by casting the CFT Fast Travel lessor power and selecting "Options".
Combat: If enabled, fast travel is not possible during combat. Enabled by default.
Over Encumbered: If enabled, fast travel while overencumbered is impossible. Enabled by default.
From Inside: If enabled, fast travel from inside locations is not possible. Disabled by default.
For Internal: If enabled, fast travel to internal locations is only possible between 8am and 10pm, unless you are part of that faction location, or own that location, such as a player's home. Disabled by default.
Please note that this is not perfect. For example, according to the game, Ragged Flagon is not a Thieves Guild location, but Ragged Flagon Cistern is.
compatibility
Compatible with everything.
Known issues
This mod uses the MoveTo feature so it currently does not advance game time. Additionally, if you travel to an interior location far from the exit, it may take a while for your followers to catch up. Therefore, I recommend a mod that allows you to summon your followers, such as Amazing Follower Tweaks.
After loading the game, wait a moment before casting the spell. This mod must run a maintenance script to rename your locations.
Require
SKSE64
UIExtensions
Install
Extract to your data folder and check your loading order.
uninstall
Deactivate and uncheck Load Order in the options menu.
integral
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Description
This mod allows you to mark and name locations that you can later fast travel to via the menu. There are 10 groups you can put locations into and you can rename the groups at anytime. Each group can hold up to 100 locations, so you can save a total of 1000 locations.
Yes you can use this mod to cheat, but you can also restrict it so it's more like fast travel. As I tell everyone, your game balance is up to you.
To use, cast the CFT Mark lessor power, choose a group and name the location.
Cast the CFT Fast Travel lessor power, choose group and location to fast travel.
Restrictions
Can be toggled by casting the CFT Fast Travel lessor power and choosing "options".
Combat: If enabled, cannot fast travel while in combat. Default enabled.
Over Encumbered: If enabled, cannot fast travel while over encumbered. Default enabled.
From Interior: If enabled, can't fast travel from an interior location. Default disabled.
To interior: If enabled, can only fast travel to an interior location if it's between 8am and 10pm, unless you are part of that faction's location, or own the location, like a player home. Default disabled.
Note this isn't perfect. For instance, the Ragged Flagon isn't a thieves guild location according to the game, but the Ragged Flagon Cistern is.
Compatibility
Compatible with everything.
Known Issues
This mod uses the MoveTo function, so it currently doesn't advance game time. Also if you travel to an interior location that is far from an exit, it may take some time for you followers to catch up. As such, I recommend a mod that allows you to summon your followers, such as Am …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.