Marco's comprehensive level list

by Marco·v1.4·Updated 2019-06-04

This mod attempts to add variety to the game by adding Dawnguard and Dragonborn content to the main game, as well as other unused resources in the game. For example, Draugr can now spawn with Carved Nordic or even Stalhrim weapons, and warlocks wear different colored robes depending on their preferred element.

Screenshots 5 screenshots

About this mod Machine translation

This mod attempts to add variety to the game by adding Dawnguard and Dragonborn content to the main game, as well as other unused resources in the game. For example, Draugr can now spawn with Carved Nordic or even Stalhrim weapons, and warlocks wear different colored robes depending on their preferred element.

This plugin now requires the unofficial SKYRIM Special Edition patch!

This mod attempts to add variety to the game by adding Dawnguard and Dragonborn content to the main game, as well as other unused resources in the game. For example, Draugr can now spawn with Carved Nordic or even Stalhrim weapons, and warlocks wear different colored robes depending on their preferred element. Do you think Warlocks have a terrible fashion sense? Or does Draugr buy all their weapons from the same Ancient Nord department store? Well, maybe you should try "Marco's Integration Level List"! "Marco" because that's me (I'm an egomaniac), "comprehensive level list" because that's what this mod does; it integrates content from the DLC into a vanilla level list, as well as content that's not yet used in the game. Obviously, this means you need to install the DLC to use this mod. But obviously you do because this is a special edition.

MILL does not use any assets not found in Skyrim or DLC. I tried to make it as user-friendly as possible so that it blends seamlessly with the vanilla gameplay/aesthetic.

What exactly does this MOD do:

ghoul

-Draugr now has a chance to spawn with Carved Nordic and Stalhrim weapons. Carved Nordic is about the same level as Honed Ancient Nord weapons. Stalhrim weapons appear in the same levels as Ebony, but they are much rarer. Additionally, Draugr will use Ebony Maces and a wider variety of shields (Dented Iron, Banded Iron, and Carved Nordic).

Armored Skeletons from the Dawnguard now appear among Restless Draugr, Draugr Wights, and Draugr Scourges. They will have matching stats and gear; only appearance will differ. There's also a chance they'll spawn in place of regular skeletons; in which case they'll be a little more difficult than you'd normally find. But I don't think anyone would really have trouble with skeletons since they don't collapse when they sneeze near you. This is not Daggerfall.

bandits

-Dunmer bandits will now only produce leather or light carapace armor.

-Bandit mages now wear green robes. They will wear hooded or non-braided variations, and they can be immune to magic, or be charmed using the level's Fortify Magicka Regen effect. Of course, they still wear bracers and boots.

-Orc Bandit Chiefs now have a chance to spawn in a full set of Orcish Armor. They have to be orcs, they have to be bandit chieftains, and even then they might spawn in regular steel/steel plate armor.

Warlock

-Warlocks now wear robes that match their class. Ice mages wear blue, fire mages wear brown, storm mages wear gray, and magicians wear red. All of these robes can be undressed or come with a flat Fortify Magicka Regen effect. Necromancers still wear Necromancer robes, but non-magical versions of their robes can now be found.

miscellaneous

  • Most NPCs named Dunmer now wear Dunmer clothes, or Beetle/Bonemold armor if they were wearing armor beforehand. It's not much, but it adds a little variety among civilians.
  • Two Dunmer merchants (Revyn Sadri and Brand-Shei) will now stock various goods from Morrowind (Solstheim). Sad-stock weapons and armor though Brand-Shei didn't have them, but Brand-Shei purchased another book from Morrowind that didn't have them.

-Silver Hand mooks now wear leather armor and mage hoods that are immune to magic. It looks cooler, separates them from regular bandits, and gives you a chance to find mages without mages.

-Orc The chieftains of the Orc Strongholds now wear Orcish Armor (except Chief Mauhulakh, who wears Ebony since his fortress has an Ebony Mine), and any orcs in the stronghold should carry Orcish weapons and nothing else.

-Lurkers (giant walking lungfish in Apocrypha) dr …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Marco的综合水平列表
File size
73.1 KiB