make everything
The focus is on role-playing and utility; can't find a pickaxe? Just make one with fairly low material requirements. Some items are technically playable, but cannot be obtained like the Executioner armor. Some items *should* have a crafting recipe but lack it, such as the Riveted Imperial Armor.
Screenshots 1 screenshots
About this mod Machine translation
The focus is on role-playing and utility; can't find a pickaxe? Just make one with fairly low material requirements. Some items are technically playable, but cannot be obtained like the Executioner armor. Some items *should* have a crafting recipe but lack it, such as the Riveted Imperial Armor.
After about 2 days of work I tried to make every piece of clothing, armor or weapon that was not unique. There is a must-have as a new non-magic version of the object (most can be enchanted without being charmed under any circumstances), as well as most faction or rare items required to complete the quest. The Dark Brotherhood and Thieves Guild magic factions can be crafted for an additional fee, or you can enchant them yourself, with University items only showing up as unpopular versions. No items have been renamed, so you'll have a lot of "boots" in your sunbed menu. The focus is on role-playing and practicality; can't find a pickaxe? Just make one with fairly low material requirements. Some items are technically playable, but cannot be obtained like the Executioner armor. Some items *should* have a crafting recipe but lack it, such as the Riveted Imperial Armor. Also allows you to craft some hard-to-find items for the Atronach Forge. This mod will also increase the availability of some Creation Club content, such as the ability to craft warm-colored clothing in survival mode and Soul Gem fragments for Arcane Arrows. This mod works best when paired with an unofficial patch, which is loaded after that. See the in-depth changelog below; = sharing————————————————————————————————————————————————————
After about 2 days of work, I've tried making every non-unique piece of clothing, armor, or weapon craftable. There's a bundle that have to be made as new unenchanted version (most craftable objects are not enchanted under any circumstance), as well as most faction or rare items requiring a quest completion. Dark Brotherhood and Thieves Guild enchanted faction pieces can be crafted at an additional cost, or you can enchant them yourself, College items only appear as unenchanted versions. No items are renamed, so there are going to be a lot of "Boots" in your tanning rack menu.The focus was on role play and utility; can't find a pickaxe? Simply make one with a fairly low materials requirement. Some items are technically playable, but not obtainable, like the Executioner armor set. Some items *should* have a crafting recipe, but are lacking, like the Studded Imperial Armor. Also allows you to craft some hard-to-find items for the Atronach Forge.This mod will increase the usability of some Creation Club content as well, such as the ability to craft warm clothes in Survival Mode and soul gem fragments for Arcane arrows.This mod works best when paired with the Unofficial Patch, load this after that.See the in-depth changelog below;
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.