Major SpellPackage mods
A field of endless knowledge. Craft spell tomes, vanilla and all tomes from other SpellPackage mods!
Screenshots 5 screenshots
About this mod Machine translation
A field of endless knowledge. Craft spell tomes, vanilla and all tomes from other SpellPackage mods!
Agent Mora
Mora's agent is basically a spell-making model. With a big difference, you will be able to make all spells from other SpellPackage mods! (If the simulation author put the level list in the level list, or if you plan to patch your run and add a modified level list).
There are many spelltome making mods, but Mora Agent uses a very simple but effective approach on this matter.
I added 3 sets of activators called "Sources" to the world.
- The first reachable set is in the "Septimus signus outpost", you must gain access by talking to the "Wretched abyss". (The voice of HERAMEUS MORA is DANIEL HODGE and his impression of DAEDRIC LORD is amazing)
- The second group can be reached at the top of the "Epistolary Acumen" before gaining the power of the books.
- The third one is to test the purpouses in the "QASmoke" unit, (there is also a test backpack with all the materials needed).
Make a spell:
1- You will need at least 5 Paper Rolls, 1 Quill, 1 Inkwell, the required PaperRoll will increase to 8 EXPERT spelltomes.
2-Select the magic school "source"
3- Select the spell level you want to create and the result will be a random spell for that skill level. Spells can only be created if you meet the level requirements, (Novice >= 15, Apprentice >= 25, Adept >= 50, Expert >= 75)
Other features:
- Using Ruined Book or Burned Book will give you 3 Paper Rolls and you can finally recycle those useless items!
- Using the sound source will increase the skills relative to the magic school.
mora proxy is my opinion, the best compromise we can make between installing spell version mods and using spell making mods.
Mora's proxy is intended to be integrated into the original game, this mod can also be added to your mod as a mod resource (the source is attached with the crafting script), except that all credit for the audio files goes to DANIEL HODGE.
In any case, you must follow the permissions NOTE in this mod.
To-do list:
- Added Spell Master
- Add reels
-Adjustment functions
- MCM
Build this module to work with:
Useful magic staff
La Bella Magia - Simple compilation
Power of Tomes - Immersive Magic Zoom
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Agent Of Mora
Agent of Mora is basically a spelltome crafting mod. With the very big difference that you will be able to craft all the spelltomes of others SpellPackage mods! (If the mod author putted the tomes in the leveled list, or if you bash patch your run and add the modified leveled list).
There are a lot of spelltome crafting mod, but Agent of Mora use a very simple but effective approach on the matter.
I've added 3 sets of activators called "Sources" in the world.
- The first reachable set is in "Septimus signus outpost", you will have to gain access by talking to the "Wretched abyss". (THE VOICE OF HERMAEUS MORA IS OF DANIEL HODGE HIS IMPRESSION OF THE DAEDRIC LORD IS STUNNING)
- The second set is reachable at the top of "Epistolary Acumen" before obtaining the power of the book.
- The third is in the "QASmoke" cell for testing purpouses, (there is also a testing knapsack with all the material needed).
To craft a spelltome:
1- You will need at least 5 Paper roll, 1 Quill, 1 Inkwell, the PaperRoll needed will increase up to 8 for EXPERT spelltomes.
2- Choose the Magic Schools "Source"
3- Choose wich level of spelltome you want to create, the result will be a RANDOM spelltome of that Skill Level. You can create the spelltome only if you have reached the level requirement, (Novice >= 15, Apprentice >= 25, Adept >=50, Expert >= 75)
Other Features:
- Using a Ruined Book or a Burned Book will give you 3 Paper Roll, you can finally recycle those usless items!!
- Using sources will increase a little the skill of the relative Magic School.
Agent of mora is my opinion the best compromise we can have between installing spell tome mods and using spell craf …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.