Magic - Spells and Adjustments
This mod adds to the magic system by adding new spells and adjusting certain aspects of the game.
Screenshots 4 screenshots
About this mod Machine translation
This mod adds to the magic system by adding new spells and adjusting certain aspects of the game.
Overview
Purpose: The purpose of this mod is to change the magic system in Skyrim by adding spells and modifying items, but to provide flexibility and high comparability within the mod. The spells are meant to be balanced and logical, but they are not meant to be friendly, but they are not alien to the world of Tamriel.
Spell Locations: Spells are integrated into level lists so they can be found in merchants and found exactly like the default spells.
Requirements: All three mods require the Dawnguard and Dragonborn DLC, as all two mods will change or add new content based on the assets of these DLCs.
Installation: To simply install this mod, place the contents into the data folder, or install using a mod manager such as MO2, NMM or Vortex. Installation is a simple click install as the mod does not have an install mod menu.
Compatibility: This mod has 2 modules to provide more compatibility between other mods. This mod aims to change 2 aspects - spells and modify existing items. Each has its own .esp plugin. The new spells should be compatible with perk overhauls such as common law since they have vanilla keywords and don't use any external unrecognized assets, but I can't guarantee this.
Loading order: Loading order depends on your specific setup, but plugins should be placed below the .esm files, but generally if you want the content of this mod to take precedence over another mod's location, it will be after that mod and vice versa.
Known Issues: One issue is that the spells added by this mod are able to improve the player's skills even when not in combat (will be fixed in the next update).
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Adjustment
Spells:
50% reduction in fees for all wards.
Candlelight lasts for 5 minutes.
Magelight lasts 5 minutes.
All armor spells last 2 minutes.
Firestorm now has damage increments of -150,125,100, but costs 25% more.
Blizzard deals 35 damage per second for 15 seconds, but costs 20% more.
Lightning Storm deals 100 damage per second, but costs 15% more.
Soul Trap lasts 2 minutes.
All bound weapons last 5 minutes but cost 50% more.
All major spell outlines cost 150% more per magic school.
The Dragonhide spell lasts for 1 minute and costs 20% less.
clothing:
Morokei masks are now considered clothing items and have an armor rating of 0.00.
Archmage Robes (hooded) now count as hair, (Morokei and Hooded Robes cannot be equipped).
Archmage Robes (hooded) - All spells cost 25% less, mana regeneration is 175%, mana reduction is +100.
Archmage boots are 25% resistant to fire, frost and shock.
Robes of the Archmage increases magic regeneration by 150%, +75 mana, and reduces the cost of all spells by 15%.
The value of all Archmage items increases based on their enchantment value.
Amulet of Savos increases magic by 75 points.
Monk's Robes increase magic regeneration by 50% and reduce the cost of restoration spells by 15%.
Hooded Monk Robe increases magic regeneration by 50%, recovery by 15%, and mana by 25.
Monk's Boots increase poison and disease resistance by 5%.
Robes of Vaermina reduce illusion costs by 15% and increase magic regeneration efficiency by 75%.
Renamed all Dragon Priest masks to masks of [mask name] +.
Renamed the Archmage's Boots to 'Archmage's Boots'.
Renamed Archmage Robes (Hooded) to 'Archmage Robes Hooded'.
arms:
Magnus' staff now has 10,000 enchantments.
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spell
Transformation:
Resist spells:
Fire Resistance Level I - Increases the player's resistance to fire damage by 20% for 1 minute.
Resist Fire Level II - Increases the player's resistance to fire damage by 40% for 1 minute.
Resistance to Fire Level III - Increases the player's resistance to fire damage by 60% for 1 minute.
Resistance Fire Level IV …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.