magic enchantment bow
The new bows have base damage and enchantments that scale with player level to reflect that regular bows may be tweaked and enchanted by players over time. There are many versions to choose from!
Screenshots 5 screenshots
About this mod Machine translation
The new bows have base damage and enchantments that scale with player level to reflect that regular bows may be tweaked and enchanted by players over time. There are many versions to choose from!
3926/5000EBB adds a new bound bow based on the vanilla version and makes some interesting changes. EBB will level up when the player reaches a certain level. At that point, base damage will be increased, and enchantments may be added to reflect when players can upgrade regular bows in some way. There are two versions available. The main version and the lore-friendly version each have their own descriptions explaining the differences.
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Base damage for all versions:
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Find|Bow|Smith|
Level | DMG Type | Quality Bonus | ADJ | Charm
1 | length 6 | --| 6 |
6 | Orc 10 | Fine +1 | 11 |
12 | Dwarf 12 | Advanced +3 | 15 | +5 Fire
19 | Elf 13 | Exquisite +5 | 18 | +10 Frost
27 | Glass 15 Perfect +7 | 22 | +15 Impact
36 | Ebony 17 | Epic +9 | 26 | +20 Absorb Health
46 | Diedric 19 | Legendary +10 | 29 | +25 Absorbed Health/Stamina
56 | Dbone 20 | Legendary +10 | 30 | +30 Absorb Health/Stamina/Mana
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FIND LEVEL = The level at which average levels start to appear in the game.
Bow Type = The type of bow that appears at the beginning of the level.
Bow DMG = base damage of this type of bow.
Smith quality reward = the level at which Smith rewards begin to appear on ordinary players.
ADJ = The damage you get when you add the base damage and the forging bonus together, EBB will use this amount.
Enchantments = EBB will use enchantments at this level.
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Main version
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This release includes the following changes to vanilla:
Duration: Vanilla is 120 seconds, increases to 10,000 seconds, almost 3 hours.
Spell Cost: Vanilla is 206 magicka, reduced to zero to reflect non-magic user archers. This gives the player the opportunity to use the bound bow immediately.
Charging time: 0.5 seconds for vanilla, reduced to zero.
Draw Speed: 0.875 in vanilla, increased to 1.0, the same as the fastest bow in the game.
Critical Damage: Vanilla was half base damage, increased to use full base damage, hopefully this helps make critical damage more useful.
Location: The Spell Dome is on a table near the front door of Warspawn in Whiterun. (see image above)
Mystic Binding Perk: Grants the bow a healing spell that activates when the bow is cast.
Enchantment: No cost as this is a summoning bow.
Shape Shifter Version: Same functionality as the main version, but the shape of the bow changes when upgraded to match the bow represented by that level (see image above). This is achieved by using vanilla meshes for those bows. This means it will work with other mods that modify the mesh or texture of those bows. The bow glows blue, but I can't keep the flame going.
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Friendly version
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This release includes the following changes to vanilla:
Spell cost: Vanilla is 206 magic cards, increased to 260 (25% higher than vanilla).
Top cost: 335 in vanilla, increased to 420 (25% more than vanilla).
Location: Spell Domes are sold by magic merchants in the 5 main factions. (Note: If you have any other modules added to these vendors, you may need to patch them).
Mystical Bind Perk: Gives the bow a healing spell that activates when the bow is cast.
Enchantment: No cost as this is a summoning bow.
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Another bow mod of mine:
ultimate bondage bow
Free mods (fully compatible):
More Bound Arrows for Bound Bow (Script Mod) (SE)
Faster arrows and bolts
Scope Bow SE
have fun! ——————————————————————————————————————————————————————————————
EBB adds a new bound bow based on the van …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.