Magefist
Magefist is a set of spells that provide additional unarmed damage. They are the number one counterpart to existing mage armor spells. Oakfist, Stonefist, Ironfist, Ebonyfist and Dragonfist.
Screenshots 3 screenshots
About this mod Machine translation
Magefist is a set of spells that provide additional unarmed damage. They are the number one counterpart to existing mage armor spells. Oakfist, Stonefist, Ironfist, Ebonyfist and Dragonfist.
"They are one of the many paw and tail Khajiti arts. Before traveling to Vvardenfell, Jobasha learned Rawlith Khaj. The name means "Rain of Sand" and the art has many styles such as Rain, Sand, Wind, Sun, Storm and Two Moon Dance."
Magefist is a set of spells that provide additional unarmed damage. They are the number one counterpart to existing mage armor spells. The spells are Oakfist, Stonefist, Ironfist, Ebonyfist and Dragonfist. I keep these spells as simple and balanced as possible. There are no new animations or perks, just a few simple spells for unarmed combat. When cast, Magefist spells will automatically unlock for immediate use of the fist.
Existing mage armor perks increase damage bonus by 100%, 150%, and 200%. Double casting will increase the duration and provide a further 50% damage bonus. Other general alteration allowances also apply. The damage bonus stacks with other unarmed damage bonuses, such as the Iron Fist and Fortify Unarmed enchantment effects.
The unarmed damage bonus is useful, but not overpowering. A Master Swordsman will still deal more damage, but the Magefist spell will hold up against most enemies.
Oakfist and Stonefist can be purchased from most spell vendors, Ironfist spells can be obtained from Tolfdir and Wylandriah, and Ebonyfist and Dragonfist spells can be obtained from Tolfdir.
Some notes:
*When using hotkeys, the spell requires the left hand to be equipped, unlike the destruction spell on the right. A quick fix is to simply hit the hotkey twice to equip the left and right hands.
*Due to the way the unarmed damage modifier works in the game, the player will gain experience with every cast regardless of whether they are in combat or not. I hope players don't abuse this.
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"They are among the many Khajiti arts of claw and tail. Jobasha learned Rawlith Khaj before traveling to Vvardenfell. The name means "rain of sand," and the art has many styles such as Rain, Sand, Wind, Sun, Storm, and Two-Moons-Dance."
Magefist is a set of spells that provide bonus unarmed damage. They are the fist counterpart to the existing mage armor spells. The spells are Oakfist, Stonefist, Ironfist, Ebonyfist, and Dragonfist. I have kept these spells as simple and as balanced as possible. There are no new animations or perks, just some simple spells to buff unarmed combat. Magefist spells will be automatically unequipped when cast, to allow for immediate use of the fists.
The existing Mage Armor perks will increase the damage bonus by 100%, 150% and 200%. Dual casting will increase the duration and provide a further 50% damage bonus. Other general Alteration perks will also apply. The damage bonus stacks with other unarmed damage bonuses, such as the Fists of Steel perk and the Fortify Unarmed enchanting effect.
The unarmed damage bonus is useful but not overpowering. A master swordsman will still deal more damage, but Magefist spells will hold their own against most enemies.
Oakfist and Stonefist may be purchased from most spell vendors, the Ironfist spell is available from Tolfdir and Wylandriah, and the Ebonyfist and Dragonfist spells are available from Tolfdir.
Some notes:
- The spells want to equip in the left hand when using the hotkeys, unlike Destruction spells which favor the right. A quick workaround is to simply tap the hotkey twice to equip in both the left and right hands.
- Due to how the Unarmed Damage modifier work in the game, experience will be gained on every spell casting, regardless of whether the player is in combat or not. It is hoped that players will not abuse this.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.