Lyngwi - Nordic Village SSE
SSE port of Lyngwi - a Nordic village.
Screenshots 8 screenshots
About this mod Machine translation
SSE port of Lyngwi - a Nordic village.
Original MOD
by skoomaface
- A new Nordic village north of Dawnstar
- Over 20 new NPCs and two followers
- children
- Found three treasures
- Players Home
- Merchants, handicrafts, etc.
- Fast travel points and immersive fast travel system
- No scripts/meshes/textures just one .esp file
- Legend friendly
- iNeed supported (you can refill water at the Inn)
- AI packages for all NPCs
- Ordinary morning devotions
- Frostfall support (larger fire source makes players warm and "comfortable")
Immersive fast travel system and how to use it:
You can take a boat trip to Solitude, Windhelm, Dawnstar and Winterhold (see pictures!). But first you have to buy a key from the local merchant (Marada, who hangs out in this cabin most of the time). When you have the key, go to
To the left of the dock you will see a door go through it and open the door to your destination. The shield next to the gate will tell you that the witch will let you travel. This may sound a bit complicated but it's not, I just want
Avoid scripts.
It is located on a small island north of Dawnstar. It includes the NPC's residential building, Mead Hall, Greathall and
A player's home.
Allow port Lyngwi - the skoomaface of a Nordic village
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Compatibility | My Mods | Development List
ORIGINAL MOD
by skoomaface
- A new Nordic village north of Dawnstar
- Over 20 new NPC's and two Followers
- Childrens
- Three treasures to find
- Player Home
- Merchants, crafting stations etc.
- Fast travel point and an immersive fast travel system
- No scripts/ meshes / textures only one.esp file
- Lore friendly
- Support for iNeed (you can refill water in Inn)
- AI Packages for all NPCs
- Common morning devotions
- Support for Frostfall (bigger source of fire warms the player to "Comfortable")
The immersingly immersive fast travel system and how to use it:
You can travel to and from Solitude, Windhelm, Dawnstar and Winterhold by boat (see pictures!). But first you have to buy a key from the local Merchant (Marada, hangs out at this small hut most of the time). When you have the key, go to
the docks, on the left you will see a door go through it and open the gate to your destination. The shields beside the gates will tell you to witch hold you will travel. It maybe sounds a bit complicated but it really isn't, I just wanted to
avoid scripts.
It is located on a small island north of Dawnstar. It consists of residential buildings for NPC's, a Mead Hall, a Greathall and
a player home.
skoomaface for permission to port Lyngwi - A Nordic Village
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.