Luminous rippling SKSE upgraded version
A continuation of the plugin that removes ugly glow effects from your characters and weapons.
Screenshots 3 screenshots
About this mod Machine translation
A continuation of the plugin that removes ugly glow effects from your characters and weapons.
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The original mod made by Ryan (Fudgyduff), this is an adaptive rewrite of the source code, compiled against the latest address base, so it is version independent. (>1.5.39)
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This plugin has the same idea of dynamically removing ugly shader effects from characters and weapons, whether it's vanilla or introduced by a mod.
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Why should you choose this option over other shader removal mods?
+This is a skse plugin and does not count towards your esp slot. Safe to install/uninstall mid-game and won't bake your save file.
+Dynamic patching of shaders introduced by vanilla and mods.
+ *NEW* option to exclude shader effects from certain plugins.
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Installation method
Install using Mod Organizer 2 or Vortex, or download manually and install using the tools above.
Manual installation: No, it's 2020.
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To-do items:
+Added support for removing armor shaders.
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Configuration:
"removeActorFX": true, enables plugin to remove glowing characters, set to false to preserve shader effects.
"removeWeaponFX": Yes, enables the plugin to remove weapon glow, set to false to preserve the shader effect.
"excludePlugin": false, set to true to use plugin exclusion functionality listed below.
"exclusionList":, add the name of the plugin whose shader effects you want to preserve.
Example json for preserving effects from FleshFX, Frostfall, R.A.S.S, etc.
Plugin names should use double quotes and be separated by commas.
Spoilers: Show
By default, all glow shader effects are removed.
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Permissions:
This mod inherits and maintains the MIT license of the original mod. Everyone is free to modify and redistribute.
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credit:
Ryan (Fudgyduff) - Original Glow Be Gone SSE mod, CommonLibSSE
All the lovely people who helped with the testing
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resource:
source code
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Picture comparison:
Spoilers: Show
——————————————————————————————————
=================
Original mod by Ryan (Fudgyduff), this is an adaptive rewrite of the source code, compiled against the latest address library so it's version independent. (> 1.5.39)
=================
This plugin serves the same idea, which dynamically removes ugly shader effect from characters and weapons, no matter it's vanilla or mod-introduced.
=================
Why should you choose this over other shader remove mods?
+ This is an skse plugin, which does not count towards your esp slot. Safe to install/uninstall mid game, does not bake your save file.
+ Dynamically patches vanilla and mod-introduced shaders.
+ *New* option to exclude certain plugins' shader effects from being removed.
=================
Installation:
Install with Mod Organizer 2 or Vortex, or manual download then install with above-said tools.
Manual installation: No, it's 2020.
=================
TODO:
+ Add support for armor shader removal.
=================
Configuration:
"removeActorFX": true, enable the plugin to remove characters glows, set to false to keep shader effects.
"removeWeaponFX": true, enable the plugin to remove weapon glows, set to false to keep shader effects.
"excludePlugin": false, set to true to use plugin exclusion function listed below.
"exclusionList":, add the name of the plugin that you want to keep shader effects.
Example json to keep effects from FleshFX,Frostfall,R.A.S.S etc.
Plugin names should be in double quotaion and separeted by comma.
Spoiler:
Show
By default, all glowing shader effects will be removed.
=================
Permission:
This mod inherits and sustains the MIT License from original mod. Everyone is free to make modification and redistribution.
=================
Credits:
Ryan (Fudgyduff) - orginal Glow Be Gone SSE mod, CommonLibSSE
All lovely people who helped with testing
=================
Resources:
Source Code
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P …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.