Lumberjacked SSE
KainXavier's Lumberjacked mod was ported from Oldrim to SSE. Earn Hands XP by chopping firewood and loading logs, and earn Smithing XP by sawing wood at the sawmill.
Screenshots 5 screenshots
About this mod Machine translation
KainXavier's Lumberjacked mod was ported from Oldrim to SSE. Earn Hands XP by chopping firewood and loading logs, and earn Smithing XP by sawing wood at the sawmill.
This is KainXavier's port of Lumberjack from original Skyrim to SSE. All credit goes to his design, scripting and implementation. Thanks for the open permission to port this to SSE. The original mod can be found here:
Lumberjacked
-------------------------------------------------- -------------------------------------------------- ----------------------------------.esp has been run through the creation toolkit and saved in form 44. This is a straight port of Oldrim and provided as-is. I installed it in my game and it works great. All scripts are SSE compatible. If there are any issues with the file, please let me know.
Require:
SKSE64
SkyUI (access to special features of MCM)
describe:
This is a simple mod that does two things:
- Allows players to gain two-handed weapon XP by chopping wood on wooden cutting boards found in the world and loading logs into the sawmill
- Allows players to earn Smithing XP by activating the sawmill's lever and sending loaded logs through the mill's blade.
All XP features and customizations are done through the built-in MCM.
important! Remember the golden rule for making menus appear in MCM. Go to Settings and click on MCM, then exit and wait for the game to confirm that the Lumberjacked menu has loaded. This usually doesn't take long.
Loading order:
I recommend using LOOT or other optimization tools to place it in the loading order.
LOOT lowered my load order quite a bit and I have no issues.
If you like this mod and want another scripted mod I ported from KainXavier, try "Newbie's Pick SSE". It allows players to earn Alchemy XP by selecting flora and fauna in the world while adventuring. The mod can be found here:
The newly selected Shanghai Stock Exchange
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Here's KainXavier's changelog from the Oldrim page explaining the changes he made to version 1.1 that I converted to work with SSE:
Version 1.1
Raised cap for base xp/wood values in menu.
Redesigned menu to better illustrate how wood value affects XP.
Enable/disable disabled notifications when skills are leveled up.
Disabled notifications when adjusting base XP or lumber values.
Mod configuration menu now uses localization friendly strings.
The Lumberjack power-up can be removed using the Mod Configuration menu.
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integral:
KainXavier: Open permission for the original mod and allowing it to be ported to SSE
bchick3: For a good guide I can port a mod like this to SSE
Bethesda: For Skyrim SE
Community: For a group of people who are very supportive and helpful and make gaming and modding fun. Thanks!
Other ports I depart from in Oldrim:
Underwater treasure
The newly selected Shanghai Stock Exchange
Cake O'Clock - Hearthfire Bakery SSE
Dwarf Elf SSE
Exposed Armor-He-Man Outfit SSE
Recently Shanghai Stock Exchange
Alternate book font SSE
Collect Ivy SSE
Skyrim SSE Shield
Blizzard Elf Sword SSE
Honey Spirit-Lonely SSE’s Liquor Shop
Amulet of Auriel SSE
Hidden Treasure SSE
Seedy Merchant SSE
The secret of the Frozen Cellar SSE
Ghost Follower Hamvir SSE
Golden Rooster Restaurant SSE
Freshwater Cave Players Home SSE
Mushroom Soup SSE
Harvestable Elf Ears and Frost Mirriam SSE
Psychedelic Mushrooms SSE (Psychedelic Mushrooms)
Campgrounds in Skyrim SSE
Fill basin SSE
Golden Egg Treasure Hunt SSE
Bau Pet Products by BSE
Frostflow Lighthouse Player HomeSSE
Archmage Necklace SSE
Drunk drinks on the stock exchange
Bloody Blackjack SSE
Decorative Daedric Shrines SSE available for purchase
Foodie SSE
Chaurus Egg Cooking SSE
Happy Snow Fruit S …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.