Lumberjacked SSE

by KainXavier·v1.0·Updated 2019-09-30

KainXavier's Lumberjacked mod was ported from Oldrim to SSE. Earn Hands XP by chopping firewood and loading logs, and earn Smithing XP by sawing wood at the sawmill.

Screenshots 5 screenshots

About this mod Machine translation

KainXavier's Lumberjacked mod was ported from Oldrim to SSE. Earn Hands XP by chopping firewood and loading logs, and earn Smithing XP by sawing wood at the sawmill.

This is KainXavier's port of Lumberjack from original Skyrim to SSE. All credit goes to his design, scripting and implementation. Thanks for the open permission to port this to SSE. The original mod can be found here:

Lumberjacked

-------------------------------------------------- -------------------------------------------------- ----------------------------------.esp has been run through the creation toolkit and saved in form 44. This is a straight port of Oldrim and provided as-is. I installed it in my game and it works great. All scripts are SSE compatible. If there are any issues with the file, please let me know.

Require:

SKSE64

SkyUI (access to special features of MCM)

describe:

This is a simple mod that does two things:

  • Allows players to gain two-handed weapon XP by chopping wood on wooden cutting boards found in the world and loading logs into the sawmill
  • Allows players to earn Smithing XP by activating the sawmill's lever and sending loaded logs through the mill's blade.

All XP features and customizations are done through the built-in MCM.

important! Remember the golden rule for making menus appear in MCM. Go to Settings and click on MCM, then exit and wait for the game to confirm that the Lumberjacked menu has loaded. This usually doesn't take long.

Loading order:

I recommend using LOOT or other optimization tools to place it in the loading order.

LOOT lowered my load order quite a bit and I have no issues.

If you like this mod and want another scripted mod I ported from KainXavier, try "Newbie's Pick SSE". It allows players to earn Alchemy XP by selecting flora and fauna in the world while adventuring. The mod can be found here:

The newly selected Shanghai Stock Exchange

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Here's KainXavier's changelog from the Oldrim page explaining the changes he made to version 1.1 that I converted to work with SSE:

Version 1.1

Raised cap for base xp/wood values ​​in menu.

Redesigned menu to better illustrate how wood value affects XP.

Enable/disable disabled notifications when skills are leveled up.

Disabled notifications when adjusting base XP or lumber values.

Mod configuration menu now uses localization friendly strings.

The Lumberjack power-up can be removed using the Mod Configuration menu.

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integral:

KainXavier: Open permission for the original mod and allowing it to be ported to SSE

bchick3: For a good guide I can port a mod like this to SSE

Bethesda: For Skyrim SE

Community: For a group of people who are very supportive and helpful and make gaming and modding fun. Thanks!

Other ports I depart from in Oldrim:

Underwater treasure

The newly selected Shanghai Stock Exchange

Cake O'Clock - Hearthfire Bakery SSE

Dwarf Elf SSE

Exposed Armor-He-Man Outfit SSE

Recently Shanghai Stock Exchange

Alternate book font SSE

Collect Ivy SSE

Skyrim SSE Shield

Blizzard Elf Sword SSE

Honey Spirit-Lonely SSE’s Liquor Shop

Amulet of Auriel SSE

Hidden Treasure SSE

Seedy Merchant SSE

The secret of the Frozen Cellar SSE

Ghost Follower Hamvir SSE

Golden Rooster Restaurant SSE

Freshwater Cave Players Home SSE

Mushroom Soup SSE

Harvestable Elf Ears and Frost Mirriam SSE

Psychedelic Mushrooms SSE (Psychedelic Mushrooms)

Campgrounds in Skyrim SSE

Fill basin SSE

Golden Egg Treasure Hunt SSE

Bau Pet Products by BSE

Frostflow Lighthouse Player HomeSSE

Archmage Necklace SSE

Drunk drinks on the stock exchange

Bloody Blackjack SSE

Decorative Daedric Shrines SSE available for purchase

Foodie SSE

Chaurus Egg Cooking SSE

Happy Snow Fruit S …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Lumberjacked SSE
File size
19.3 KiB