Lord's Mail
A small unofficial update to prevent the "Gift of Kynareth" quest from starting until you find the letter at Castle Dour, as well as various bugfixes and improvements.
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About this mod Machine translation
A small unofficial update to prevent the "Gift of Kynareth" quest from starting until you find the letter at Castle Dour, as well as various bugfixes and improvements.
Unofficial Creators Club Update - Lord's Mail
Here we go again! Finish what we did ten years ago! It seems the folks at Bethesda disagree with my feeling that hitting players with ten different missions when starting a new character is a terrible idea. So I'm working on fixing it again for the new December Creation Club content, along with any other bugfixes and improvements I deem necessary.
After installing this add-on, "Gift of Kynareth" will no longer launch whenever you load the game. Instead, it starts when you find the "Letter to General Tullius" at Castle Dour. After that, the mission will continue normally.
Additionally, this update fixes some minor typographical errors ("Special," "Inconsistent spacing, clumsy overuse of commas") found in two comments added by the Creation Club files.
I will update this mod as I find further issues and/or areas for improvement in the Lord's Mail files. If you find anything you'd like me to change or have any suggestions, please let me know in the comments and bug reporting sections!
Got all the content for the December Creative Club? Once I believe I've identified all the bugs in the various files, I'll post an All-In-One Patch for December's content.
Require
"Emails from the Lord" from Creation Club
give up
I am not the original author of the Creation Club files this patch relies on. This patch is not supported in any way, shape, or form by the original author, and it is a standalone mod with its own responsibilities and flaws.
Install
Make sure you download and install Lord's Mail from Creation Club.
Download and install the patch, preferably using NMM or MO. If you want to do it manually, it should be as simple as dragging and dropping the .esp file into the "data" folder.
enjoy your meal!
uninstall
Uninstall the patch using the mod manager, or delete the .esp file from the "data" folder. This should safely revert any of my changes to vanilla. However, as a rule, Skyrim does not support uninstalling mods during playback, a practice that should be approached with caution.
other things i do
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In addition to helping to improve the work of other models, I'm also a semi-professional writer in my spare time! If you'd like to check out some of my other stuff (short stories, books, blog posts, etc.) then I'd absolutely love it if you supported me by checking out my site, or if you're one of those wonderful sites out there by purchasing a copy of my latest novel or checking out my Patreon, I'd like to help people pay the rent!
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Unofficial Creation Club Updates - Lord's Mail
Here we are again! Doing exactly the same thing we did back in October! It would appear the folk at Bethesda don't agree with my feeling that hitting the player with ten different quests on starting a new …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.