LockMaster - Lock door container and available master keys
If you have the keys, the attachable key ring can lock the door. Also allows for craftable padlocks to lock/unlock containers and enables the Skeleton Key to unlock any door, container or display case once per day.
Screenshots 8 screenshots
About this mod Machine translation
If you have the keys, the attachable key ring can lock the door. Also allows for craftable padlocks to lock/unlock containers and enable Skeleton Key to unlock any door, container or display case once per day.
There are actually other mods out there that allow players to lock doors/containers, but I had some specific ideas on how I wanted it to work in the game and thought I'd share the end result with you all. It's primarily a small immersive module, but it feels nice to lock your house/door when you leave, and it would be nice to have Skeleton Key more functional.
Big thanks to Dylan James and Dissonant in the /r/SkyrimMods Discord channel for giving me the idea for the Skeleton Key implementation.
There are no requirements to use this mod.
how does this work
When the game loads, you'll get a shiny new keyring. When this keyring is equipped and your weapon is holstered, you can lock any door as long as you have the key. Doing it this way enables the feature only when you want to use it.
If you want to lock a container, you must craft a padlock in the crafting forge under Misc and place it inside the container you want to lock. Comes with key ring and can be locked. The key ring also acts as a key to unlock any padlocked chest.
If you obtained the Skeleton Key during the Thieves Guild questline, you can now use it to lock or unlock any door, container, or display cabinet while the keyring is equipped and the Skeleton Key is in your inventory.
Things to note
- Locking personal containers is useless except for role playing, but it does feel good!
•Additional keyrings are also available at the forge under Misc
•Use the Skeleton Key of the Master Key at your own risk! I am not responsible for any broken tasks or consequences caused by accidental use!
Install
- Install at any time after exiting Helgen, or start an alternate boot.
uninstall
•I don't recommend deleting the mod during gameplay, but you should be able to delete it without any laggy effects.
shout
Just wanted to give a shout out to the original Lockable Locks mod and Skeleton Key which is also a Key SE I just posted about. If you want some alternative implementations, check them out!
The skull key is the key SE
lockable lock
enjoy your meal! If you encounter any problems please let me know.
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There are in fact other mods that let the player lock doors/containers, but I had some specific ideas for how I wanted this to work in my game, and thought I'd share the end result with you all. It's mostly a small immersion mod but it feels good to lock up your homes/gates when leaving, and it's nice to have the Skeleton Key be more functional.
Big thanks to Dylan James and Dissonant Values in the /r/SkyrimMods Discord channel for giving me ideas for the Skeleton Key implementation.
There are no requirements to use this mod.
HOW IT WORKS
On game load, you are given a shiny new key ring. When this key ring is equipped and your weapon is put away, you can lock any door as long as you have the key. Doing things this way allows you to enable the functionality only when you want to use it.
If you want to lock a container, you must craft a padlock at the crafting forge under Misc, and place it inside the container you wish to lock. With the key ring equipped, it can be locked. The key ring also acts as the key to unlock any chest you have padlocked.
If you obtain the Skeleton Key during the Thieves Guild questline, you can now use it to Lock or Unlock any door, container, or display case once per day while the key ring is equipped, and the Skeleton Key is in your inventory.
THINGS TO NOTE
- Locking personal containers isn't useful beyond roleplaying, but it sure feels good!
- Extra key rings are craftable at the forge under Misc as well
- Skeleton Key should be USED AT YOUR OWN RISK! I am not responsible for any broken quests or consequences as a result of unintended use!
INSTALLATION
- Install a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.