Light of Dawnguard

by RhinicCube·v1.0·Updated 2018-12-18

Improved spells and weapons for the Dawnguard faction/DLC.

Screenshots 4 screenshots

About this mod Machine translation

Improved spells and weapons for the Dawnguard faction/DLC.

This mod completely overhauls/tweaks spells and weapons from the Dawnguard faction/DLC. I felt like the Dawnguard spells and weapons were underpowered (fire spells were far more effective against the undead than sun spells, and Auriel's bow felt weak against something that had once been wielded by a god), so I made this mod to fix that.

Spells:

-Sun Fire power increased from 25x to 50x without changing magicka cost.

-Vampire's Bane has had its power increased from 40 to 80 without changing the magicka cost.

-Stendarr's Aura has increased its power from 15* to 20 without changing the magicka cost.

  • The Vampire King version of Vampire Drain will no longer be weakened by Serana as a minion.

Dawnguard Gear:

  • Bonus damage against vampires increased from 5 to 20 to match silver weapons' bonus damage against werewolves/undead.
  • Fire runes created by the Dawnguard Rune Hammer now deal 70 damage instead of 50 damage.
  • The cloak created by the Dawnguard Rune Shield now deals 30 damage instead of 15 damage.
  • Dawnguard Rune Ax is not affected at all. I want to fix the ax's ability to reset every dawn, but I don't know how.

Auriel's equipment:

  • The base damage of the Auriel Bow has been increased from 13 to 21, making it slightly stronger than the Dragon Bone Bow. Bow's enchantment power increased from 10* to 15 (from 30* to 45 against undead).
  • Auriel's Shield's base armor rating increased from 32 (equal to Ebony) to 34 (equal to Dragon Plate).

This mod will have compatibility issues with mods that edit any of the above spells and items (except the Rune Axe). While this mod does not require an unofficial patch, it does make small changes from USLEEP without accidentally reintroducing bugs.

*During gameplay, the UI may be showing different values, this is a Bethesda bug. The description contains incorrect values ​​compared to the actual effect.

I have permission from RhinicCube to upload this mod to, and since I'm actually a RhinicCube, I just have a different username between Bethesda.net and .com.

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This mod overhauls/tweaks spells and weapons from the Dawnguard faction/DLC. I felt that Dawnguard spells and weapons were underpowered (Fire spells were much more effective against undead than Sun spells, and Auriel's Bow felt weak for something once used by a god), so I made this mod to remedy that.

Spells:

-Sun Fire has had it's power doubled from 25 to 50 with no change to magicka cost.

-Vampire's Bane has had it's power doubled from 40 to 80 with no change to magicka cost.

-Stendarr's Aura has had it's power increased from 15* to 20 with no change to magicka cost.

-The Vampire Lord version of Vampiric Drain will no longer be weakened by having Serana as a follower.

Dawnguard Gear:

-The extra damage to vampires has been increased from 5 to 20, matching the extra damage silver weapons do against werewolves/undead.

-The fire rune created by the Dawnguard Rune Hammer now does 70 damage instead of 50.

-The cloak generated by the Dawnguard Rune Shield now does 30 damage instead of 15*.

-The Dawnguard Rune Axe has been left completely untouched. I wanted to fix the axe's ability to reset every dawn, but I have no idea how to.

Auriel's Gear:

-The base damage of Auriel's Bow has been increased from 13 to 21, slightly stronger than a Dragonbone Bow. The power of the bow's enchantment has been increased from 10* to 15 (from 30* to 45 against undead).

-The base armor rating of Auriel's Shield has been increased from 32(equal to ebony) to 34(equal to dragonplate).

This mod will have compatability issues with mods that edit any of the aforementioned spells and items (except the Rune Axe). While this mod does not require the unofficial patch, it does carry over small changes from USLEEP to not accidentally re-introduce bugs.

*The UI may have shown a different value during gameplay, this is an error on Bethesda's part. The descr …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Dawnguard之光
File size
3.0 KiB
SHA-256
81293e7a7d548404013f54c935aab48e00ee15328c82178e32712a2a24707e57
Stored at
2026-10-08 00:19