Level list patch for Immersive Weapons and Skyrim SE expands Skyrim weaponry
This patch merges the leveled list of Hothrooper's Immersive Weapons with Lrsamway's Skyrim SE Expanded Skyrim Weaponry (NPC version) so that items from both mods will appear in NPCs and/or chests.
Screenshots 1 screenshots
About this mod Machine translation
This patch merges the leveled list of Hothrooper's Immersive Weapons with Lrsamway's Skyrim SE Expanded Skyrim Weaponry (NPC version) so that items from both mods will appear in NPCs and/or chests.
I very much wanted to use Immersive Weapons and Skyrim SE Expanded Skyrim Weaponry side by side, but quickly realized I had to choose one mod or the other if I wanted the weapon to appear on NPCs or chests. So I sat down and wrote a patch that merged the horizontal lists modified by IW and SSEESW. The result is that NPCs and chests will now spawn weapons from both mods, regardless of how they normally appear in the game.
need
Hothtrooper44 Immersive Weapons
Skyrim SE Expanded Skyrim Weapons (NPC Version)
NOTE...The expanded Skyrim weaponry requires the Dawnguard and Dragonborn DLC to be installed.
Install:
Install using NMM...or
Manually download and extract to your Skyrim Special Edition\Data folder
(It's actually just a file!)
Place this patch after IW and SSEESW in the load order.
Mod conflicts:
This mode completely changes the level list of about 30 "weapon loot".
Any mod that alters those same level lists and is placed after this mod in the load order will replace the functionality of this mod.
I am not responsible for any other conflicts that may arise between IW and SSEESW. (Not my circus, not my monkeys.)
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I very much wanted to use Immersive Weapons and Skyrim SE Expanded Skyrim Weaponry side-by-side, but quickly realized I had to choose one mod or the other if I wanted to have weapons appear on NPCs or in chests. I therefore sat down and compiled a patch that merged the leveled lists modified by IW and SSEESW. The result is that NPCs and chests will now spawn weapons from both mods wherever they would normally appear in the game.
Requires
Immersive Weapons by Hothtrooper44
Skyrim SE Expanded Skyrim Weaponry (NPC Version)
Note... Expanded Skyrim Weaponry requires the Dawnguard and Dragonborn DLCs installed.
Installation:
Install with NMM... or
Download manually and unzip to your Skyrim Special Edition\Data folder
(
It's literally just one file!)
Place this patch after the IW and SSEESW in your load order.
Mod Conflicts:
This mod changes absolutely nothing but leveled lists for approximately 30 varieties of "weapons loot."
Any mod that alters those same leveled lists and is put after this mod in the load order will supersede this mod's function.
I take no responsibility for any other conflicts that might arise between IW and SSEESW. (Not my circus, not my monkeys.)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.