Let the World Burn a.k.a. Explosive Potion SSE Edition
Potions placed in an NPC's inventory explode after a 3 second delay. (There are multiple versions)
Screenshots 2 screenshots
About this mod Machine translation
Potions placed in an NPC's inventory explode after a 3 second delay. (There are multiple versions)
Port of my mod
Link to original mod:
Require:
- Skyrim (Skyrim.esm and Update.esm, no DLC required)
Install:
Place the .esp into the Data folder and install the script, or install using your preferred mod manager.
What is this model?
Potions placed in the NPC inventory will explode after 3 explosions.
Second delay. Please note that the explosion radius is huge, so really run away
fast! I'm inspired by other mods with similar stuff besides me
Want a simple explosive potion and nothing else.
This is still my first mod so there may be some issues.
This mod is not a game-changing, eye-opening experience. its
More simple and fun mods and/or resource/"template" mods to use
other.
How do I use it?
Now, you can only add items via console commands. Enter "help dynamite" to get
Potion ID. After that, you'll need the Poisoner perk to make it work. back
To do so, simply put the item in via reverse pickpocketing
NPC inventory. You can also use it as poison for your weapons (works
Better to use a bow and arrow).
I don't like the look/explosion radius/whatever of this mod! Can I change?
Yes, but credit welcome. I won't chase you if you decide not to give it, but it's still a good thing.
I have a question! what do I do?
Please post about it in the comments, PM me or send it to a bug
part. I will read and address them as soon as possible.
compatibility:
Most likely works:
- Ordinary people (not tested or confirmed, but one of the perks
This works the same as vanilla poison, so it should work).
integral:
- Bethesda for Skyrim and Creation Kit.
- You/Voeille helped me write the script.
- foamyesque provided me with the script.
- r/Skyrimmods for helping with my Creation Kit event.
- Allows us to host thousands of mods.
- There are many others I would like to thank, but due to privacy issues I
I'd like to postpone it (PM me if I forgot you would like to be replenished).
Feedback is very welcome!
If you have any questions feel free to ask, and play Skyrim with or without this mod!
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Port of my mod
Link to the original mod:
Requirements:
- Skyrim (Skyrim.esm and Update.esm, no DLC required)
Installation:
Place the.esp into your Data folder and install the scripts too or use your preferred mod manager to install it.
What is this mod?
A potion that upon being placed in an NPCs inventory, explodes after a 3
second delay. Be aware the explosion radius is huge so run away really
fast! I was inspired by other mods that have similar things except I
wanted to have a simple explosive potion, nothing else.
This is still my first mod, so there might be some issues.
This mod is not intended to be a game changing, eye opening experience. It's
more of a simple fun mod and/or a resource/"template" mod used by
others.
How do I use this?
Right now you can only add the item via console commands. Type "help explosive" to get the
potion ID. After that, you need the Poisoner perk to make it work. After
doing this, simply place the item via reverse pickpocketing into an
NPCs inventory. You can also use it as a poison for your weapons (works
best with bows).
I don't like the look/the explosion radius/something else about this mod! Can I change it?
Yes, however credit is welcome. I won't go after you if you decide to not give it, but it's still would be a good thing to do.
I have an issue! What should I do?
Either make a post about it in the comments, PM me or send it to the bugs
section. I will try to read and solve them soon as possible.
Compatibility:
Most likely works:
- Ordinator (not tested nor confirmed, however there is a perk in it
which does the same thing as the vanilla Poisoner, so it should work).
Credits:
- Bethesda for Skyrim and Creation Kit.
- u/Voeille for helping me with the script.
- foamyesque for providing me with the script.
- r/Skyrimmods for helping me in my Creation Kit e …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.