legendary skyrim rerim
This is a modification/patch that separates crossbows in Legends Skyrim into two different categories: heavy and light.
Screenshots 4 screenshots
About this mod Machine translation
This is a modification/patch that separates crossbows in Legends Skyrim into two different categories: heavy and light.
I did this to change the version from Legendary Skyrim SE to heavy and light versions. I wanted to do this so that I could have more variety when mounting longbows and shortbows as well. I've since been using ACE Combat's archery mod, and it's been great at that too.
What I changed:
I wanted to keep the bow consistent with other bow variations. I followed the statistics provided by the Long Bow and Short Bow descriptions, placing the bows in different layers based on their material type. I also changed the bolt's projectile values to make them more diverse to suit ACE archery. I do this to provide greater differentiation between bows and crossbows of the same type. The bolt has a higher speed (ACE Archery provides +1000 speed on the arrow) and I also gave the bolt a higher impact (+half, rounded up).
example:
Diedric Aros
7400 speed
35 fade in distance
1.6 impact force
daedric bolt
8400 speed
25 fade distances (move faster and you can become invisible more easily...)
2.4Impact force
All material types of crossbows have the same property changes as bows modified from longbows and shortbows/ACE Archery. A heavy crossbow will be very loud, while a shallow crossbow will maintain a normal sound. The only crossbows set to mute are: Dark Brotherhood, Assassin's Nightingale, and Bound crossbows. I feel like this gives more of a difference between Dark Brotherhood and Thieves Guild since they both use the Ebony type heavy cross. At least until you get Nocturne's favor. The Dark Brotherhood will go the extra mile to silence their weapons, as silence is the key to their profession.
Anyway, I'm still working on and tweaking things here and there. I'd be happy to provide feedback to help make the variations different and interesting, as well as any bugs that may arise.
credit:
legendary skyrim rim
Kelsenellenelvian was used to create the legendary Skyrim Cross SSE
ACE Archery/Longbows and Shortbows
Cinnacon designs for its special edition Mod Long N'Short Bows
And convert ACE Combat into a special edition
Athyra for the original version of ACE-Combat Skills on Skyrim Classic/LE
Weapon armor and sundry fixes for Kryptopyr
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I made this to change the crossbows from Legendary Skyrim Crossbows SE into Heavy and Light Versions. I wanted to do this so that the crossbows would be more varied as I was also playing with Long and Short Bows installed. I have since been playing with ACE Combat's Archery Module and it has also been working great with that as well.
What I changed:
I wanted to keep the crossbows in line with the changes to the different bows. I followed the stats that were provided by Long and Short Bow's description to place the crossbows into different tiers according to their material type. I also changed the bolts' projectile values to be more varied and in line with ACE Archery. I did this to provide a bigger difference between bows and crossbows of the same types. The bolts have a higher speed (+1000 from what ACE Archery provides on the arrows), I also gave the bolts a higher impact force (+half, rounded up).
Example:
Daedric Arrows
7400 speed
35 fade distance
1.6 impact force
Daedric Bolts
8400 speed
25 fade distance (they are moving faster you can lose sight easier...)
2.4 impact force
All the material types of crossbows have the same stat changes as the bows that are modified by Long and Short Bows/ACE Archery. The heavy crossbows will be Very Loud and the light crossbows I kept at Normal sound. The only crossbows that are set to silent are: Dark Brotherhood, Assassin's, Nightingale and the Bound crossbows. I felt that this gave a bit more variation between Dark Brotherhood and Thieves Guild since they both use an Ebony type Heavy Crossbow. At least until you gain favor with Nocturnal. The Dark Brotherhood would have worked harder to silence the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.