Leaf resting place - other shrines and warehouses
A simple mod/patch that adds the Temple of Auriel and the Temple of Night to the Leaf Rest, as well as some additional storage options in the blacksmith's area.
Screenshots 4 screenshots
About this mod Machine translation
A simple mod/patch that adds the Temple of Auriel and the Temple of Night to the Leaf Rest, as well as some additional storage options in the blacksmith's area.
I made this mod/patch based on my personal preferences, wants and needs:
Originally this mod was just to add two shrines, you could say I was inspired because I was using Elianora's Breezehome with the Additional Shrines mod. I was happy, but my brain started racing, thinking about things I wanted to see too.
As a big fan of DeserterX Armors, I wanted a suitable place to store my crafting manuals - so I added some storage space.
I also use Immersive Jewelry and that mod adds a lot so I wanted to have a specific place to store my Jewelcraft materials - so I added some storage.
Potions - The blacksmith has specific potions so why not add some specific stashes - so I did
The shield display racks in the blacksmith area, I personally think are a bit lacking, so I added more shield display racks
You don't need Armor Mod, Jewelry Mod, Shield Mod to use my mod - but you do need Leaf Rest SSE.
Now, my mod is based on the standalone version of Leaf Rest, not the version added in T'Skyrim-Riverwood.
I'd say my mod will work with T'Skyrim Riverwood, and maybe it will, but you'll be missing a major bug.
I didn't rename or tamper with any references from the base Leaf Rest mod, I added my own stuff and even with that in mind you may want to remove and store your items in the big chest next to the forge and remove and reveal your shield.
Of course, you can just install the mod and see what happens.
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You don't need my permission for language translation
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A simple mod/patch that adds the Shrine of Auriel and Shrine of Nocturnal to Leaf Rest along with some additional storage options in the Blacksmith's area.
I made this mod/patch based on my own personal preferences, wants and needs:
Originally, this mod was only go to add the two shrines, you could say I was inspired to do this as I use Elianora's Breezehome along with the Additional Shrinesmod. I was happy, but my brain started to tick over, pondering what i'd also like to see.
As a massive fan of DeserterX Armours I wanted somewhere suitable to store the crafting manuals - so I added some storage.
I also use Immersive Jewelry and that mod adds a boatload of stuff, so I wanted somewhere specific to store my Jewelcraft materials - so I added some storage.
Potions - Blacksmiths have specific potions, so why the heck not add some specific storage - so I did
The shield display in the blacksmith area, I personally thought it was somewhat lacking so I added more shield displays
You don't need and armour mods, jewellery mods, shield mods to use my mod - but you do need Leaf Rest SSE.
Now, my mod is based on the standalone version of Leaf Rest NOT the one added in T''Skyrim - Riverwood.
I'd like to say that my mod will work with T'Skyrim Riverwood, and it possibly will, but you'll get a missing master error.
I have not renamed or tampered with any of the references in the base Leaf Rest mod, i've added my own stuff, even with that in mind, you might want to remove and items you have stored in the large chest next to the forge and remove and shields you have displayed.
Of course, you could just install the mod and see what happens.
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You do not need my permission to do a language translation
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.