LC_Building a Noble House-Showroom
Patch for "LC_Build Your Noble House" that adds unique item display, improves lighting, fixes internal object placement and language errors, and provides optional immersion adjustments.
Screenshots 1 screenshots
About this mod Machine translation
Patch for "LC_Build Your Noble House" that adds unique item display, improves lighting, fixes internal object placement and language errors, and provides optional immersion adjustments.
introduce
This mod started out as a simple unofficial patch that added several unique and often modified displays to LC_Build Your Noble House, but has since evolved into a more comprehensive patch that added many unique displays not found in other mods (including rare quest items and custom jewelry) as well as improved lighting, language, and object placement inside Fellburg Castle.
The newly revealed items are primarily items that remain in the player's inventory after the mission ends (and there are other places like Calixto's Curiosity and Thieves Guild Trophies that haven't been shown in vanilla yet). Also avoid using faction items as they are not suitable for all game styles and play styles. After all, this is a noble's house, not a wizard's tower or a den of thieves.
Several unique books can now also be displayed, of which there is only one copy in the game.
The display itself has been carefully designed and carefully arranged to fit seamlessly into the castle interior.
There are two versions of the mod, the core version and the immersive version, the latter only adds some subjective name changes compared to the former. Both are marked esl (they do not affect the 255.esp limit)
Require
LC_Build a Noble House-main mod
Skyrim Script Extender (SKSE64) - for custom jewelry display cabinets
Book Cover Skyrim - for displaying unique books
Transparency of the cathedral
We believe in the right to know what you want to download and understand what you want to install.
Spoilers: Show
(Cancel) Installation
Use a mod manager or install manually; patches must be loaded after the two required (.esp) mods (generated automatically when using a manager like Vortex)
If you are not starting a new game, empty the container and make room before installing.
Uninstall using Mod Manager or delete .esp files manually.
If you want to uninstall during playback then don't do this (usually). To avoid problems, you can always check for mods in-game and remove them later without saving your session.
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Introduction
This mod started as a simple unofficial patch adding a couple of unique and commonly modded displays to LC_Build Your Noble House but evolved into a more comprehensive patch that adds many unique displays not found in other mods (including rare quest items and custom jewelry) and improves lighting, language, and object placement in the interior of the Fellburg castle.
The newly displayable items are mainly those that remain in the player's inventory after a quest's end (and which do not already have a vanilla display elsewhere like Calixto's curiosities and Thieves Guild trophies). Faction items have also been avoided because they do not suit every playstyle and playthrough. After all, this is a noble's house, not a mage tower or a thief's den.
Several unique books of which only a single copy exists in-game can also now be displayed.
The displays themselves have been meticulously designed and carefully arranged to fit seamlessly inside the castle.
There are two versions of the mod, the core version and the immersion version, the latter of which only adds several subjective name changes compared to the former. Both are tagged as esl (they do not contribute to the 255.esp limit)
Requirements
LC_Build Your Noble House - main mod
Skyrim Script Extender (SKSE64) - for the custom jewelry display cases
Book Covers Skyrim - for the unique books display
Cathedral Transparency
We believe in the right to know what you are downloading and understand what you are installing.
Spoiler:
Show
(Un)installation
Install using a mod manager or manually; the patch must load after both of the required (.esp) mods (automatic when using a manager like Vortex)
If you are not starting a new game, empty the contain …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.