Jordan's Modified Bad Luck Stone
Changed the standing rocks to a more prominent position and tortured the OP with some "cough drops" and tried to make them all equally viable.
Screenshots 6 screenshots
About this mod Machine translation
Changed the standing rocks to a more prominent position and tortured the OP with some "cough drops" and tried to make them all equally viable. But I didn't delve into them, just improved upon what was already there. For Ritual and Brutalist: I kept pretty much the same content, but now more powerful as Ritual effects now last 24 hours. Snakes have less energy and can be used once every 5 seconds (reduces the speed of the projectile, increases the strength of gravity, and makes it poison resistant so it cannot resist the effect, so vampires, drougr, automation, and other things that cannot be affected by poison are not affected)
doomThiefAbility: All stealth skills grow 20% faster.
doomMageAbility: Magic skills increase 20% faster. It also adds 20 points to Magica and increases Magica regeneration by 20%.
doomWarriorAbility: All combat skills improve 20% faster. And also adds 20 points of health and 20% health recovery rate.
doomApprenticeAbility: Magicka's regeneration speed has been increased by 150%. Adds an additional 25 points of magic and reduces magic resistance by 100%.
doomAtronachAbility: Increase magic points by an additional 100 points, absorb 25% of spells, and restore magic points by 50%.
doomLadyAbility: Health regeneration increased by 50%. and endurance increased by 75%.
doomLordAbility: Armor rating increased by 150 points, magic resistance increased by 15%
doomLoverAbility: All skills level up 15% faster. Increases persuasiveness by 15 points.
doomSteedAbility: Carrying ability is increased by 100 points, the armor is not heavy, and it will not slow down when worn.
doomSerpentAbility: Paralyzes the target for 5 seconds and causes 25 points of damage over 5 seconds.
doomTowerAbility: Unlock any expert level lock once per day. Greatly improves your lockpicking ability by 75.
doomRitualAbility: Raise all the dead in a small area around you for 24 hours of combat.
doomShadowAbility: Invisible and silenced for 60 seconds.
————————————————————————————————
Changed standing stones to be more significant, and nerffed some of the OP ones "cough atronach", and tried to make them all equally feasible. But i didnt go that deep into them, just improved on what was already there basically. For the ritual and the serpant: i left them mostly the same, but are much more powerful now, as the ritual effect now lasts 24 hours. And the serpent is a lesser power and can be used every 5 seconds (reduced the speed of projectile, added gravity to it, and made it so poison resistance resists the effect so Vampires, drougr, automations, and anything else that cant be effected by poison are not effected)
doomThiefAbility:All stealth skills increase 20% faster.
doomMageAbility: Magic skills improve 20% faster. And also adds 20 points to magica, and 20% magica regeneration.
doomWarriorAbility: All combat skills increase 20% faster. And also adds 20 points of health and 20% health regeneration.
doomApprenticeAbility: Magicka regenerates 150% faster. Adds 25 extra magica.Magic Resistance reduced by 100%.
doomAtronachAbility: 100 extra points of magicka, 25% absorb spells, Magicka regens at 50%.
doomLadyAbility: Regenerate Health 50% faster. And Stamina 75% faster.
doomLordAbility: Increases Armor Rating by 150 points and increases Magic Resistance by 15%
doomLoverAbility: All skills improve 15% faster. Improves Persuasion by 15.
doomSteedAbility: Carry capacity increased by 100 points, armor weighs nothing and doesn't slow you down when worn.
doomSerpentAbility: Paralyze the target for 5 seconds, and does 25 points of damage over 5 seconds.
doomTowerAbility: Unlock any Expert level lock once per day. Greatly increases your Lockpicking by 75.
doomRitualAbility: Raises all dead in a larege area around you to fight for 24 hours.
doomShadowAbility: Invisibility and muffled for 60 seconds.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.