JK's Skyrim - Farmhouse Chimney Patch
Compatibility patch for JK's Skyrim and Farmhouse Chimneys SE. Remove debris/containers and move shed behind Falion's House where it collides with chimney.
Screenshots 4 screenshots
About this mod Machine translation
Compatibility patch for JK's Skyrim and Farmhouse Chimneys SE. Remove debris/containers and move shed behind Falion's House where it collides with chimney.
JK's Skyrim - Farmhouse Chimney Patch
JK's skyline is one of my favorite urban overhauls, even though it has some minor conflicts with farmhouse chimneys. The clutter and containers added by JK's Skyrim collide with some of the town's chimneys, which partially cover the trap door in the shed behind Falion's house in Morthal. While these conflicts aren't a major issue (the trapdoor's activator still works, and clutter/containers can be disabled in the console), I don't want to have to use the console to clean things up every time I start a new game (which is far too common, especially with all the cute mods on Testing :)).
Which towns have been modified?
dawn star
-Removed the shelf behind the mortar and pestle that held the barrel and shovel.
moral
-Move the hut behind the shed to the right.
riverwood
- Removed the pile of wood behind Sven and Hilde's house.
- Removed crates, sacks and stakes behind Alvor and Sigrid's house (forgot to take screenshots).
winterhold
- Removed hay and barrels on the ground behind Bilna's Relic.
- Removed the second level shelf behind the Bierna Relic, which contained miscellaneous items, barrels, and buckets.
future changes
If there are objects that I missed that are missing in any other towns, please let me know.
I'd like to add a chimney to the new farmhouse added by JK's Skyrim, although I'm still wrapping my head around the genesis kit so this will take some time to implement.
Require
JK's Skyrim
Farmhouse Chimney SE
Loading order
FarmhouseChimneys.esp
JKs Skyrim.esp
JKs Skyrim-Farmhouse Chimney Patch.esp
credit
Jkrojmal is used to create JK's Skyrim, while Teabag86 is used to maintain and patch the mod.
Scarla was used to create the farmhouse chimney and TechAngel85 was used to maintain and extend the model.
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JK's Skyrim - Farmhouse Chimneys Patch
JK's Skyrim is one of my favourite city overhauls, though it has some minor conflicts with Farmhouse Chimneys. Clutter and containers added by JK's Skyrim collide with some of the chimneys in a few of the towns, and the trapdoor inside the shack behind Falion's house in Morthal is partially covered by the chimney. While these aren't major conflicts (the activator for the trap door still functions and clutter/containers could be disabled in the console), I didn't want to have to use the console to clean things up every time I started a new playthrough (which is way too often, especially when testing out all the lovely mods available:) ).
Which Cities & Towns Were Modified?
Dawnstar
- Removed shelf with barrels and a shovel behind The Mortar and Pestle.
Morthal
- Moved the shack behind Falion's house over to the right.
Riverwood
- Removed a pile of wood behind Sven and Hilde's house.
- Removed a crate, sack, and wooden post behind Alvor and Sigrid's house (forgot to take a screenshot).
Winterhold
- Removed hay bales and a barrel on the ground level behind Birna's Oddments.
- Removed shelf with clutter, a barrel, and a bucket on the second level behind Birna's Oddments.
Future Changes
If there are any other cities or towns where there are conflicting objects that I missed, please let me know.
I would like to add chimneys to the new farmhouses that were added by JK's Skyrim, though I am still wrapping my head around the Creation Kit so this will take some time to implement.
Requirements
JK's Skyrim
Farmhouse Chimneys SE
Load Order
FarmhouseChimneys.esp
JKs Skyrim.esp
JKs Skyrim - Farmhouse Chimneys Patch.esp
Credits
Jkrojmal for creating JK's Skyrim and Teabag86 for maintaining and patching the mod.
Scarla for creating Farmhouse Chimneys and TechAngel85 for maintaining and expanding the mod.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.