Jewelry Limiter
Allows multiple rings and amulets to be equipped, and the number limit in the MCM can be set.
Screenshots 1 screenshots
About this mod Machine translation
Allows multiple rings and amulets to be equipped, and the number limit in the MCM can be set.
Because the existing translation above is for version 3.2, and there is only the translation for mcm, so I translated all the 3.3 versions.
Original author dylbill
N network address
Function:
Customize the number of talismans and rings that can be worn
Of course, because it involves display, it is not unlimited.
Description (translated from the original author)
This is another mod that allows you to equip multiple rings and amulets. I wasn't happy with the ones available for SSE, so I made one of my own.
The difference with this one is that you can limit the number of each type that can be equipped, and have the option to display multiple rings, up to 10. It's also scripted, so it works with rings and amulets added by other mods. See the compatibility section for more details.
Please note that only the original ring model is shown.
How it works is that when you equip a ring or amulet, it removes said ring or amulet slot mask unless you've maxed it out. If you try to equip another after reaching the limit, the last ring or amulet you equipped will be unequipped. When you unequip a ring or amulet, it will re-add its slot mask, so if you equip it again it will show up on your character. If the Automatically show extra rings option is checked, it will show the rings on other fingers (if they use the regular ring model). If you want the modified Unigue ring to appear, equip it last and it will appear on your right index finger like normal.
additional display ring
Version 3.0 now uses visual effects to display rings and no longer takes up armor slots. See the tutorial in the Miscellaneous section on how to add a new ring to the display system.
compatibility
This mod uses vanilla slot dependencies to detect rings and amulets, so this mod will detect rings and amulets from other mods as long as they use vanilla slot dependencies. Therefore, this mod will conflict with other Infinity Ring/Amulet mods. If another mod removes the slot dependency, that mod will not be able to detect these jewels. You can use this mod with Immersive Jewelry, but if you switch the rings to your left hand, this mod will not detect the rings.
Known issues
When using this mod, do not equip or unequip rings/talismans too quickly or you may cause the mod to lose track of your rings and amulets. If any issues arise, you can use the Reset Jewelry List option in the MCM.
Missions that force you to remove all items from your inventory (such as going to jail) will cause problems with this mod. If possible, remove all rings and amulets before this happens.
For rings and amulets that you make and enchant yourself, use different jewelry base types. You can only equip one base type at a time. So instead of making two silver rings, make one gold ring and one silver ring.
Require
SKSE64
SkyUI
Versions 2.1 and above require UiExtensions.
Versions 3.0 and above require PapyrusUtil.
Install
Extract to your data folder, check in load order, select settings and activate in MCM.
Update Notes - Please Read!
If updating to version 1.4 or later from a previous version, follow these instructions:
1- Unequip all rings and amulets and deactivate mods in MCM.
2- Open the console and type "Help MCM" without quotes.
3- Use the Page Up and Page Down keys to search for the mission named "Jewelry Limit MCM"
4- Make a note of the mission ID and enter in the console: StopQuest It should look like: StopQuest 090012C9
5- Make a new save
6- Download and install updates
7- Load your game and repeat steps 2-4, only this time enter StartQuest This time the ID will be different so you will have to search for it again.
8- Wait for MCM to register again. A good way to speed things up is to change settings in another MCM menu.
9- Activate the module again in MCM. You must set it up again.
If you already have version 1.4 or higher:
1: Unequip all jewelry
2: Disable mods in MCM
3: Create a ne …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.