Jewelry Limiter - Another multi-ring and amulet mod
Allows you to equip multiple rings and amulets, and set a limit on the number of rings in the MCM.
Screenshots 1 screenshots
About this mod Machine translation
Allows you to equip multiple rings and amulets, and set a limit on the number of rings in the MCM.
describe
This is another mod that allows you to equip multiple rings and amulets. I wasn't happy with what was available for SSE, so I made my own.
This one is different, you can limit the amount of each type you can equip, and the last ring/talisman you equipped will be displayed on your character. It's also scripted, so it works with rings and amulets added by other mods. See the compatibility section for details.
How it works, when you equip a ring or amulet, it removes said ring or amulet slot mask unless you've maxed it out. If you try to equip another after reaching the limit, the last ring or amulet you equipped will not equip. When you cancel the ring or amulet, it will add its slot mask back, and if you equip it again, it will show up on your character.
compatibility
This mod will conflict with other infinite ring/amulet mods. This mod uses vanilla ring and amulet slot dependencies to detect them, so if another mod removes the slot dependency, this mod will not be able to detect those jewels. You can use this mod with Immersive Jewelry, but if you convert the rings to the left hand, this mod will not detect them. The same ring as the one on the left hand.
Known issues
When using this mod, don't equip or unequip rings/talismans too quickly or you may get a mess. If any issues arise, you can use the Reset Jewelry List option in MCM.
Quests that force you to remove all items from your inventory, such as entering a prison, will cause problems with this mod. If possible, cancel all rings and amulets before an instance like this occurs.
Require
SKSE64
Install
Extract to your data folder and check in your load order.
uninstall
Deactivate and uncheck your load order in MCM.
my other mods
Creature size variations
Charge or Fill - Spell
Smart Training - Adjustment
Unique Dovahkiin
Craftable Compass SE
MCM tutorial with screenshots
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Description
This is another mod that allows you to equip multiple rings and amulets. I wasn't happy with the ones available for SSE so I made my own.
This one is different in that you can limit how many of each type you can equip, and the last ring/amulet you equip will be displayed on your character. It's also scripted, so it works for rings and amulets added by other mods. See the compatibility section for more details.
How it works is that when you equip a ring or amulet, it removes said ring or amulet slot mask, unless you've reached your limit. If you try to equip another after you hit your limit, the last ring or amulet you equipped will be unequipped. When you unequip a ring or amulet, it adds its slot mask back, so it will display on your character if you equip it again.
Compatibility
This mod will conflict with other unlimited rings/amulets mods. This mod uses the vanilla ring and amulet slot dependencies to detect them, so if another mod removes slot dependencies this mod won't be able to detect those pieces of jewelry. You can use this mod with Immersive Jewelry, but if you switch rings to the left hand, this mod won't be able to detect those. Same with rings from Left Hand Rings.
Known Issues
While using this mod, don't equip or unequip rings/amulets too fast, or it might mess things up. You can use the reset jewelry lists option in the MCM if anything goes wrong.
Quests that force you to remove all items from your inventory, such as going to prison, will cause problems with this mod. If possible, unequip all rings and amulets before an instance like this occurs.
Requirements
SKSE64
Installation
Extract to your data folder, and check in your load order.
UnInstallation
De-activate in the MCM and uncheck in your load order.
My other mods
Creature Size Variants
Charge or Fill - Spells
Smart Training - Tweaked
Unique Dovahkiin
Craftable Compass SE
MCM tutorial with screenshots
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.