JeffyJay's Spell Compendium
This mod adds 12 spells and 9 scrolls, which can be purchased or found in Skyrim. Some of these spells include the ability to mark and track target NPCs, teleport or summon marked NPCs, resurrect slain NPCs as undead followers, magically knock NPCs unconscious, create auras that absorb the enemy's life force, etc.
Screenshots 5 screenshots
About this mod Machine translation
This mod adds 12 spells and 9 scrolls, which can be purchased or found in Skyrim. Some of these spells include the ability to mark and track target NPCs, teleport or summon marked NPCs, resurrect slain NPCs as undead followers, magically knock NPCs unconscious, create auras that absorb the enemy's life force, etc.
This is my first mod so there may be some issues, but I will update when possible.
JeffyJay's Spell Compendium adds 12 spells and 9 scrolls and is available for purchase or purchase in Skyrim. I tried to get them to the right balance without sacrificing too many of the main features I wanted to achieve. I specialize in spells that can't be found on or on any other site, especially those that I think would exist in real life or were created in the wizarding world. Therefore, there are spells that can potentially be used to break the game or at least break certain missions. Regardless, I think these spells are moderately lore-friendly, balanced, and generally practical given the context.
After the mod loads, and with every update, all spell tomes and scrolls should be added to the appropriate vendor and loot lists.
Here is a list of the added spells (ritual spells have a "*" at the end, and spells that are also rolled have a "+":
Absorb Life Force - Master of Destruction 100*+
Creates an aura around the caster, absorbing the health, magic, and stamina of all nearby enemies.
Killing Curse - Master of Destruction 100+
This is a way to kill anything. This is a bit OP, but in the wizarding world, I'm inclined to believe that such a spell would exist.
Lazarus Slave - Summon Expert 75+
Allows you to attach a portion of Magicka (reduced by up to 50 points) to a recently killed NPC. The NPC is then resurrected as an undead follower until they are killed again or until you release them to you from there. After death, the link breaks and you regain Magicka.
Mark Target - Change Apprentice 25
Allows you to attach a part of Magicka (reduced by up to 20 points) to the NPC you want to track. Once tagged, they can be tracked by task tags. Additionally, there are two spells that work with this spell, allowing you to teleport yourself to a marked target, or summon a marked target to a target location.
Summon Mark Target - Summon Expert 75
Summons the marked target wherever you cast this spell. It's targeted so you can deliver them almost anywhere. Unfortunately I haven't been able to find a way to teleport undead actors so this spell won't do it yet, I hope this will be fixed in the future.
Teleport to marked target - Transformation Skill 50
Similar to the summon marked target spell, this allows you to teleport yourself behind a marked target. You'll appear to be really close to the target, and this is done to prevent you from falling off a cliff or sliding into a wall if the target is leaning against a wall or other object. Even if the marked target is dead, you can still teleport to them.
Sleep - Apprentice of Illusion 25+
This spell renders NPCs unconscious, increasing invisibility and lethality (Murder Hobo). While NPCs are sleeping, you can slit their throats to wake them up and feed on them.
Phantom Stage - Alteration Master 100 * +
I feel like ethereal forms don't do you justice because you can't walk through walls or anything like that. When I understood the reasoning behind it, I decided to make a killer spell to do just that. For about 30 seconds, you change the shape of your body so that it can move through solid objects. You should not take damage in this form and cannot make physical attacks, but you can still cast spells.
Unlocked - Good at changing 50+
As mentioned, this is a magical world filled with dragons and invisibility potions, but somehow, isn't there a spell that can turn marbles or any equivalent master key? Regardless, you can unlock any locked container (even ones that require a key) if you activate the container within 10 seconds of casting this spell. I'm going to look into a way to make this s …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.