Jebbalon's RRoT Repository - Showcasing Tamriel's religious resources by Nickorasu
Adds a new cell to the game called RRoTWarehouse It's a showcase for all the great grids in Nickorasu's mod Tamriel Religion Resources.
Screenshots 1 screenshots
About this mod Machine translation
Adds a new cell to the game called RRoTWarehouse It's a showcase for all the great grids in Nickorasu's mod Tamriel Religion Resources.
RRoT warehouse
Add a new cell called RRoTWarehouse to the game
Here's a showcase of all the great meshes in Nickorasu's mod,
Religious resources in Tamriel.
Requires Nickorasu's mod,
Religious Resources in Tamriel
Don’t forget to support out there!
Use the console command to access the Warehouse
~COC RRoTWarehouse
The objects in the warehouse are Activators. This will display the name of the object when viewed.
Clicking does nothing.
There are also static versions of all objects. Use Creation Kit or xEdit to browse.
Use the filter RRoT_ in Creation Kit or look at World Objects/Activators/Nickorasu or Statics/Nickorasu
Version 0.9
-Initial release
- Each grid is in esp as Activator and Static object.
- Activators will be placed in the warehouse when viewed
- Collision boxes must be placed around WallArt items because collisions make them float!
- Approximately 45% of the objects in this release are placed in the repository
enjoy your meal! Thank you!
Please check permissions and credits
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RRoT Warehouse
Adds a new cell to the game called RRoTWarehouse
It is a showcase for all the great meshes in Nickorasu's mod,
Religious Resources of Tamriel.
Requires Nickorasu's mod,
Religious Resources of Tamriel
Don't forget to endorse over there!
Access the Warehouse by using console command
~ COC RRoTWarehouse
Objects in warehouse are Activators. This will show the name of the object when looking at it.
Clicking does nothing.
There are also Static versions of all the objects. Use Creation Kit or xEdit to browse.
In the Creation Kit use filter RRoT_ or look in World Objects / Activators / Nickorasu orStatics / Nickorasu
Version 0.9
-Initial release
- Every mesh is in the esp as both an Activator and a Static object.
- The Activators are placed into the warehouse for its name while looking at it
- Collision boxes had to be placed around the WallArt items as bumping made them float away!
- Roughly 45% of the objects are placed in warehouse in this version
Enjoy! and Thank you!
Please check permissions and credits
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.