Improved spells that can be evaded
Makes spells in certain popular spell pack mods dodgeable.
Screenshots 1 screenshots
About this mod Machine translation
Makes spells in certain popular spell pack mods dodgeable.
With the release of the Fighting Game Overhaul, Skyrim's combat has become engaging, if still a little clunky, and Skyrim's Enemy Evolution, which assigns spells from various spell modules to the game's NPCs, has made the game more interesting. What bothers me, however, is that with all these new and powerful spells flying across the screen, the game can give off a feeling of unfairness. If there are things that cannot be avoided, what is the use of CGO's new avoidance mechanism? There is a mod called (SGC) Dodge Archery and Shout that solves this problem to accommodate normal spells and dragon shouts. After seeing how this mod handles vanilla spells, I thought I would make a similar tweak to the spell mod I use.
Currently completed
Apocalypse - Magic of Skyrim
Mysticism - Overhaul
Shadow spell package
Elemental Destruction Magic Redux
*I may add more to this list, but they will have to be supported by Enemies of Skyrim (E) as well
Technical note: I just slowed down the projectile's speed by 3x. Some spells may work differently than by default. I will fix bugs as I find them throughout playback and reported by users. The files included here act as patches for the parent mod. So the original mod doesn't change, if not satisfied just uninstall my files. esps are also labeled esls. ————————————————————————
With the release of Combat Gameplay Overhaul making Skyrim's combat engaging, though still somewhat clunky and Enemy (R)Evolution of Skyrimdistributing spells from a large variety of spell mods to the games NPCs the game is far more interesting. One thing that was bothering me however, is with these new and powerful spells darting across the screen the game can give off a sense of being unfair. What good is CGO's new dodge mechanic if there are things that simply can't be dodged? There is a mod called (SGC) Dodgeable Arrows Spells and Shouts that fixes this for the vanilla spells and dragon shouts. Upon looking at how that mod handled the vanilla spells I thought I'd make similar adjustments to the spell mods I was using.
Currently done
Apocalypse - Magic of Skyrim
Mysticism - A Magic Overhaul
Shadow Spell Package
Elemental Destruction Magic Redux
*I may add more to this list but they MUST also be supported by Enemy (R)Evolution of Skyrim
Technical Notes: I simply reduced the speed of the projectiles by a factor of 3. Some spells may not work in the same way they do by default. I will fix errors as I find them throughout my playthrough and as they are reported by users. The files included here act as patches to the parent mod. So the original mod is unaltered, simply uninstall my files if they are unsatisfactory. The esps are also marked as esls.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.