Improved spells that can be evaded

by dazzofjazz·v1.0wip·Updated 2020-07-30

Makes spells in certain popular spell pack mods dodgeable.

Screenshots 1 screenshots

About this mod Machine translation

Makes spells in certain popular spell pack mods dodgeable.

With the release of the Fighting Game Overhaul, Skyrim's combat has become engaging, if still a little clunky, and Skyrim's Enemy Evolution, which assigns spells from various spell modules to the game's NPCs, has made the game more interesting. What bothers me, however, is that with all these new and powerful spells flying across the screen, the game can give off a feeling of unfairness. If there are things that cannot be avoided, what is the use of CGO's new avoidance mechanism? There is a mod called (SGC) Dodge Archery and Shout that solves this problem to accommodate normal spells and dragon shouts. After seeing how this mod handles vanilla spells, I thought I would make a similar tweak to the spell mod I use.

Currently completed

Apocalypse - Magic of Skyrim

Mysticism - Overhaul

Shadow spell package

Elemental Destruction Magic Redux

*I may add more to this list, but they will have to be supported by Enemies of Skyrim (E) as well

Technical note: I just slowed down the projectile's speed by 3x. Some spells may work differently than by default. I will fix bugs as I find them throughout playback and reported by users. The files included here act as patches for the parent mod. So the original mod doesn't change, if not satisfied just uninstall my files. esps are also labeled esls. ————————————————————————

With the release of Combat Gameplay Overhaul making Skyrim's combat engaging, though still somewhat clunky and Enemy (R)Evolution of Skyrimdistributing spells from a large variety of spell mods to the games NPCs the game is far more interesting. One thing that was bothering me however, is with these new and powerful spells darting across the screen the game can give off a sense of being unfair. What good is CGO's new dodge mechanic if there are things that simply can't be dodged? There is a mod called (SGC) Dodgeable Arrows Spells and Shouts that fixes this for the vanilla spells and dragon shouts. Upon looking at how that mod handled the vanilla spells I thought I'd make similar adjustments to the spell mods I was using.

Currently done

Apocalypse - Magic of Skyrim

Mysticism - A Magic Overhaul

Shadow Spell Package

Elemental Destruction Magic Redux

*I may add more to this list but they MUST also be supported by Enemy (R)Evolution of Skyrim

Technical Notes: I simply reduced the speed of the projectiles by a factor of 3. Some spells may not work in the same way they do by default. I will fix errors as I find them throughout my playthrough and as they are reported by users. The files included here act as patches to the parent mod. So the original mod is unaltered, simply uninstall my files if they are unsatisfactory. The esps are also marked as esls.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
可躲避的改良法术
File size
7.0 KiB
SHA-256
4f95655419d09cecc425248f65cdbc60ca5f41c3756e002caa0df7d131e9c02e
Stored at
2026-10-09 17:54