Improved Dragon Priest Mask SE - Tweaked and Rebalanced
Based on the original "Improved Mask of the Dragon Priest SE", it uses suggestions from thekrcko user to rebalance the mod. Rahgot, Otar, Krosis, and Nahkriin have each had several values adjusted. Additionally, I created another master file with my own adjustments that also reverted the original armor type/status changes back to the original state.
Screenshots 4 screenshots
About this mod Machine translation
Based on the original "Improved Mask of the Dragon Priest SE", it uses suggestions from thekrcko user to rebalance the mod. Rahgot, Otar, Krosis, and Nahkriin have each had several values adjusted. Additionally, I created another master file with my own adjustments that also reverted the original armor type/status changes back to the original state.
First of all, this wouldn't be possible without the leniency granted by the original mod or author (szn) on the original page. Go here to check out his mod!
Mask changes:
(Again, it's pretty much the same as the original mod, so a lot of it is copy-paste but reformatted. Only changes were made to Rahgot, Otar, Krosis, and Nahkriin)
NOTE: If you wish to copy armor stats/armor types (Light Armor, Heavy Armor, Armor Class) to VANILLA you can do so including an additional master file "Master File-2".
Also note that these images belong to main file-2b as my mod settings/lists are the images I'm using. More information on the "b" suffix in the compatibility section.
Miraak
Increases your Magicka by 50/75/100.
Magicka regenerates 25/50/75% faster.
The casting cost of destroy spells is reduced by 5/10/15%.
The time between shouts has been reduced by 5/5/5%.
heavy armor
Konarik
Kona Herrick's Privileges
The time between shouts has been reduced by 30%.
lager
Stamina regeneration speed increased by 30%.
The time between shouts has been reduced by 20%.
hvnorak
Two-handed attacks deal 20% increased damage.
Blocks 20% more damage.
Health regeneration is increased by 50%.
Otar
Magic resistance increased by 25%.
Fire resistance increased by 30%.
Frost resistance increased by 30%.
Shock resistance increased by 30%.
light armor
Crosis
Archery attacks deal 30% more damage.
Created potions and poisons are 20% more effective.
Being sneaky is 20% better.
walsung
One-handed attacks deal 20% increased damage.
Light armor skill increased by 25 points.
Blocks 20% more damage.
Vokun
Changed to "Light", the armor and weight were reduced.
Pickpocket success rate increased by 20%.
Lockpicking is 20% easier.
Muffle furnace, level 0.5.
Not wearing armor/costume
naklin
Changed to "Costume", armor class removed, weight reduced.
The casting cost of all spells is reduced by 20%.
Senki
Changed to "Costume", armor class removed, weight reduced.
Magicka's regeneration speed has been increased by 100%.
The time between shouts has been reduced by 20%.
Ahzidal, Dukaan and Zahkriisos
Changed to "Costume", armor class removed, weight reduced.
Fire/Frost/Shock resistance increased by 50%.
Increases your fire/cold/electricity damage by 25%.
The time between shouts has been reduced by 10%.
compatibility:
I went through SSEedit and compared the mods to my current load order and modlist (~270 plugins) and made a few discoveries...
Konahrik's Accountrements do not modify any of the same values. One thing to keep in mind though is that the armor type changes don't actually apply to Konahrik's Accountrement armor, as the vanilla armor types are taken into account when considering the armor settings in this mod. (For example, an armor kit may be lightweight, and the mask matching this mod may have been changed to a costume). This is one of the main reasons I included the option to change it back to vanilla.
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TL;DR If using Konahrik's gear, you should use the armor type/stat changes to revert to the vanilla version. If you don't, it's not a big deal.
Changes made to Miraak's Mask conflict with Zims Immersive Artifacts and Weapons Armor and Clutter fixes, so I'm providing two versions without any changes to Miraak's Mask. "Master-1b" is the same file as "Master-1" except Miraak's mask is not changed. "Master-2b" is another version, identical to the "Master-2" file, the armor type/status changes have been reverted to original, while Miraak's mask has not been changed.
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TL;DR If using Zims Immersive Artifacts or Weapon Armor and Sundry Fixes, use Main File-1b or Main File-2b (dep …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.