Improved Artifact

by Idde123·v1.0·Updated 2019-10-16

Make Daedric artifacts more powerful

Screenshots 1 screenshots

About this mod Machine translation

Make Daedric artifacts more powerful

This file was uploaded for me so I wouldn't have to remake it in case it gets deleted. I use this with Timing is Everything SE to delay tasks so the artifact doesn't become too powerful.

In addition to most reasons, every artifact has infinite charge, except for the blood-red rose.

Molag Bal's Rusty Mace - Damage changed from 7 to 8 as that is half of the Enchanted Molag Bal's Mace. Also change the weight to be the same as the enchantment, since the enchantment has no effect.

Molag Bal Mace - Changed the enchantment to absorb stamina and magic instead of damaging it, as in my eyes Molag Bal absorbs mortals' energies instead of just destroying them.

Dawnbreaker - Normal sword damage reduced from 12 to 14. Also changed the enchantment to cause 30 fire damage instead of 10 fire damage.

Ebony Blade - Absob's health is doubled at all levels. So instead of 20 before 10, 28 before 14, and so on. Finally reaching 60 at level 4 after a kill? people. Also makes it upgradeable.

Ebony Locks - Armor rating changed to be the same as Dreadnaught Breastplate (49). Weight halved from 28 to 14.

Collarbone Evil Mask - Removed 5% mana regeneration. Increased voice from 10 to 30 and changed barter from 20% to 50%.

Rueful Axe - Like a perverted battle ax, changes damage from 22 to 25, swing speed from 0.5 to 0.7, and stamina damage from 20 to 80. Make it upgradeable.

Mehrunez's Razor - Speed ​​changed from 1.3 to 1.5

Ring of Namira - Stamina increased from 50 to 100.

Savior's Hide-Armor increased from 26 to 41, same as Dragonscale Armor. Magic resistance increased from 15 to 50

Ring of Helsing - unchanged.

Skull of Corruption - unchanged

Spell Breaker - Blocks 200 spell damage instead of 50, so players aren't constantly staggered. Also makes it upgradeable with ebony ingots instead of dwarves, which makes it even better.

Volendrung - Stamina increased from 50 to 90, damage changed from 25 to 27 for daedric warhammer

Sanguine Rose - Makes Dremora last 5 minutes instead of 1 minute.

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Uploaded this for me so that I don't have to remake it in case it gets deleted. I use this with Timing is Everything SE to make the quests get delayed so that the artifacts doesn't become too powerful.

Made every artifact have unlimited charges except the Sanguine Rose for lore reasons.

Molag Bal Rusty Mace - Changed the damage from 7 to 8 because then its half of the enchanted Molag Bal mace. Also changed the weight to be the same as the enchanted one because enchantments don't weigh anything.

Molag Bal Mace - Changed the enchantment to absorb stamina and magicka instead of damaging them because in my eyes Molag Bal sucks the energy out of mortals not just damage them.

Dawnbreaker - Changed damage from 12 to 14 as the normal daedric sword has. Also changed the enchantment to do 30 fire damage instead of 10.

Ebony blade - Doubled the absob health number of all levels. So instead of 10 its 20 and instead of 14 its 28 etc. To a final 60 at level 4 after you've killed? people. Also Made it upgradeable.

Ebony mail - Changed armor rating to the same as a daedric chestpiece (49). And halved weight from 28 to 14.

Masque of Clavicus Vile - removed the 5% mana regeneration. Increased speech from 10 to 30 and changed the 20% better barter to 50%.

Rueful Axe - Changed damage from 22 to 25 and swing speed from 0.5 to 0.7 like a daedric battleaxe, changed stamina damage from 20 to 80. Made it upgradeable.

Mehrunez Razor - Changed speed from 1.3 to 1.5.

Ring of Namira - Changed stamina increase from 50 to 100.

Savior's Hide - Increased armor from 26 to 41 which is the same as the dragonscale armor. Changed magic resist from 15 to 50.

Ring of Hircine - Changed nothing.

Skull of Corruption - Changed Nothing

Spellbreaker - Blocks 200 spell damage instead of 50 so that the player doesn't get constantly staggered. also made it upgradable with ebony ingot instead of dwarven which m …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
改良的神器
File size
2.9 KiB
SHA-256
2c71d22cd8f076586223d48a9a0daaffd6bdc77ac7018304816cd25434b48b65
Stored at
2026-10-08 00:11