Immersive Stormcloak Rebels
NOTE: Still a work in progress. Randomize the Stormcloak's armor and weapons more and give them a less militarized feel by only giving them cool weapons and armor that the people of Skyrim would use. Making them more immersive and owning the changes that come with rebellion.
Screenshots 7 screenshots
About this mod Machine translation
NOTE: Still a work in progress. Randomize the Stormcloak's armor and weapons more and give them a less militarized feel by only giving them cool weapons and armor that the people of Skyrim would use. Making them more immersive and owning the changes that come with rebellion.
Mod requested by Woozel.
NOTE: This mod is still a work in progress, however, most core
The elements are complete. This mod will not change what is used for
weapons and therefore should be compatible with weapon mods.
This MOD DOES NOT CHANGE GUARD OUTFIT, I am working on something
That.
Mod changes:
Changed Stormcloak's armor and weapons to be more randomized, while
Give them only lethal weapons and give the people of Skyrim armor
It will give them a less militaristic feel. make them more
Be immersive and feature the changes that rebellion can bring.
Loading order:
Make sure this is below everything that changes Stormcloak, especially
Weapons and armor.
Main changes:
- Randomized the Stormcloak armor to make it look more chaotic.
-Randomly assign Stormcloak weapons to make it look more chaotic.
-Added light and heavy armor for Archer and Leaden
-I found as many Stormcloak NPCs as possible.
-Stop expanding commanders Ulfric and Galmar. They are now fixed at the following levels:
-Captain's Fort-Level 20
-Commander-Level 25
-Galma-Level 30
-Ulfric-Level 40
NOTE: All levels are set to the maximum level the character scales to, so Ulfric is always maxed out at level 40, and now he's fixed there.
-Added unique weapons for all commanders plus Ulfric and Galmar.
-Critical Strike - Hero of the North Bow that deals frost damage
-Stormageddon-Nordic battle axe, dealing impact damage.
-Triple Pierce - Sword of the Heroes of the North that absorbs health.
-Oathgiver - Dawnguard ax that deals fire damage.
-Oathbreaker-Morning Frost Battle Ax, deals frost damage.
-Skull-Smasher-Nordic Warhammer has an 80% chance of critical damage and the slowest swing speed in the world.
-Doom Slayer - a dwarf war ax that makes enemies flee.
-Elf Crusher-Nordic battle axe, causes extra damage to elves. (grammar)
-Kings Legacy-The Norse battle ax that enabled Ennimis to flee. (Ulfric)
Military camp changes:
-Added new professions (Archer and Leaden) to each camp.
-Allows players to ride one of two horses at each camp.
-The remaining horse was renamed "Stormbear's Horse" and is still considered a theft.
-Leaden acts as the commander's (Stormbear) bodyguard standing outside the tent.
-The weapons and armor on the blacksmith's table have been changed to fit the Tempest gear now worn.
-Allows players belonging to the Stormcloaks to take away weapons.
Fort changes:
- Added archers and commandos to Fort Amor.
- Will be added to all other forts in the future.
Combat changes:
-Added Ulfric's new ax to his "battle" version, so he only has one scene in the game without a sword.
Other changes:
-Changed the names of all Stormcloak troopers to "Stormcloak Troopers" to make them feel less military and more "Nordic".
-Added Stormcloak Archer and Leaden (Heavy) professions.
- Randomize the Stormcloak and Imperial Quartermaster's gear between the Blacksmith's two outfits. Therefore, they look less repetitive. (This is the only thing involving Empire and will be a separate mod.)
-Changed Ulfric's opening sequence costume to Steel Plate Armor so he looks like he was caught in battle. (Nevertheless, he will wear his default outfit for the rest of the game).
-Changed Ralof's armor to Whiterun Guard armor to show where he comes from, and changed the weapon from Iron Tomahawk to Iron Tomahawk since his two-handed skill is actually higher than his two-handed skill.
-Added "Amulet of Talos" for Ulfric and Galmar.
-Changed the name of "Storm Krok Quartermaster" to "Storm Krok Blacksmith" so that he feels less militaristic.
KA-CHOW!
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Mod Requested by Woozel.
Note: This mod is still work in-progress however, most of the core
elements are complete. This mod doesn't …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.